Designer/Programmer of Braid and The Witness. President, Thekla, Inc. Partner in IndieFund. Working on good new things.
The Forever War is a classic of hard SF that I enjoyed back in the day. I read We a couple years ago and really enjoyed it (the writing is great even in translation). Odd John has to be a -rec; I like Stapledon but Odd John is redundant with his other stuff and not very
A super good interview about fusion power:
Excellent interview with Doomberg, covering topics such as Ukraine, sustainable energy, and the death of 'crypto': [link] Favorite quote: "We could handle the NRC's job, and not miss a beat on our publication, because all they do is say no all the time. It's…
... it's a really good talk. And what it'll show you is when a serious game programmer actually needs to sit down and confront problems in reality how that leads them to conclusions that are different than the ideas behind these best practices.
Mike is the engine director at insomniac games, he works onn number of major, well-regarded, big, and complicated games, and has to solve problems in those games. so he is really worth paying attention to and worth taking seriously... So I encourage people to check out this talk and see what it says.
My friend Casey Muratori has an article about Semantic Compression and you can read it. He talks all about a similar process to what I've just discussed with a user interface example. Check this out, I promise it's a really good way to program. Once you learn how to program this way, a lot of things become a lot easier. Quality of life goes way up because you don't have to tear up things that you wrote all the time.