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CppCon 2014: Mike Acton "Data-Oriented Design and C++"

  • Video
  • Sep 30, 2014
www.youtube.com
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9,050 88 min
1 Recommender
1 Mention
http://www.cppcon.org -- Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2014 -- The transformation of data is... Show More

http://www.cppcon.org
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Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2014
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The transformation of data is the only purpose of any program. Common approaches in C++ which are antithetical to this goal will be presented in the context of a performance-critical domain (console game development). Additionally, limitations inherent in any C++ compiler and how that affects the practical use of the language when transforming that data will be demonstrated.
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Mike Acton: Engine Director, Insomniac Games
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Videos Filmed & Edited by Bash Films: http://www.BashFilms.com

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Register Now For CppCon 2022: https://cppcon.org/registration/
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(From Youtube)

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Jonathan Blow @jonathan_blow ยท Sep 26, 2014
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... it's a really good talk. And what it'll show you is when a serious game programmer actually needs to sit down and confront problems in reality how that leads them to conclusions that are different than the ideas behind these best practices. Mike is the engine director at insomniac games, he works onn number of major, well-regarded, big, and complicated games, and has to solve problems in those games. so he is really worth paying attention to and worth taking seriously... So I encourage people to check out this talk and see what it says.
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