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A tremendous amount of what makes a great videogame happens at the millisecond level. In this realm that is invisible to most, tiny changes make for enormous differences in the way a game feels. If you would master the secret rules that make for a game that people can’t put down because it just feels so good to play, you are wise to read this book.

Steve Swink’s book, Game Feel: A Game Designer’s Guide to Virtual Sensation, is all about video game design. He covers a wide range of topics, from the importance of reading and playing video games to the different ways that video games can be designed to create different experiences. One of the most interesting parts of the book is when he discusses how different video game genres can be designed to appeal to different kinds of players.

For example, he talks about how first-person shooters are usually designed to appeal to players who crave action and excitement, while puzzle games are often designed to appeal to players who want a more cerebral challenge. Whether you’re a video game designer yourself or just a fan of video games, Game Feel is definitely a book worth checking out.