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Games that don't fit with Web3 will have a higher chance of failure.

Selecting the right game genre is critical.

A 🧵on which game genres fit the Web3 business model the best.
The following is a summary of our Discord discussions, written and synthesized by WolvesDAO member @Web3_Memento (thanks Oscar!)

For the complete article that includes:

• More details
• More quotes from members
• And practical advice

Check out the link in the comments.
🔶 Considerations and mismatches

Web3 elements can take many forms.

Some genres still require more business model innovation:

• Hypercasual
• Casual
• And puzzle genres

were believed to lack spending depth and P2P trading.
The ability to trade assets breaks the lootbox model (img).

Lastly, cosmetic-based economies are not working in Web3 yet due to the lack of social capital.

There aren't many places to show cosmetics off, and they don't represent achievement as much as wealth.
High-stakes, zero-sum competitive games are also a mechanic that may be suited to Web3 gaming.

Especially the wager model.

Resource management games like:
• 4X
• RTS
• City-builders

also have viable reasons for using blockchain.
🔶 Game genres

The use of Web3 elements makes sense in games that are centered around two things.

Collectability and concurrent player liquidity (trading) for example...

• TCGs
• MMOs
• Gacha Games

have a lot of both.
🔶 Game mechanics

Single-player games could use interoperable assets and achievements

Multiplayer games seem more suitable for Web3, due to Web3's social nature, which drives trading volume.
🔶 Summarized

• Genres centered around trading and collecting make the best fit
• Web3 could work both in single and multiplayer
• But multiplayer games fit better w/ Web3
• High stakes and resource management
• Some genres and mechanics need innovation
Check out the Substack using this link >

tinyurl.com/WolvesDAOSubstack
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