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The Computer in the Visual Arts 1st Edition

4.8 4.8 out of 5 stars 5 ratings

Introducing a dynamic medium for artistic expression and graphic communication

"This is a seminal contribution-a must-read for anyone interested in how computers are used in art and design. Spalter masterfully presents the principles and practices of this vital and rapidly growing field. She blends just the right amount of technology with applications and implications to the visual arts, in an easy-to-read, informative style.." -- Andries van Dam, T. J. Watson, Jr. University Professor of Technology and Education and Professor of Computer Science, Brown University, and coauthor of the authoritative book, Computer Graphics: Principles and Practice.

"At last!" Those are the words that most often greet Anne Morgan Spalter's new book--an introduction to computer graphics uniquely focused on the computer as a medium for artistic expression and graphic communication--the first comprehensive work to combine technical and theoretical aspects of the emerging field of computer art and design.
Integrating theory, examples, and the concepts underlying all the major types of graphics software, Spalter explains the principles and practices that artist, designers, illustrators, and photographers simply must understand to take full advantage of this dynamic, visual medium.
Each program is presented as part of a larger picture, profusely illustrated with diagrams and art works, including many in color.

Coverage includes:
Digital painting and photoediting Digital design and layout The building and rendering of 3D worlds Animation Multimedia The World Wide Web
Chapters on input and output address the wide range of tools and techniques for working with art and design software, and for creating both screen-based and printed works. Excerpts from interviews with artists and computer scientists add perspective to both the origins and the future directions of the field. Although some of the book's exercises require common application software, the main body of this text is platform- and application-independent.

"For years I've been searching the shelves for a book like this, a book that gathers together the loose strands of the 'computer art' movement.... She gives the whole picture- pioneer artists, technical principles, artistic choices, creative uses and misuses, all with the freshness of the hands-on practitioner." -- James Faure Walker has spent the past 10 years integrating computer graphics into his painting, and is currently a lecturer in painting/computer graphics at UCE, Birmingham, England.

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Editorial Reviews

Amazon.com Review

An excellent introduction to computer graphics, The Computer in the Visual Arts covers the historical evolution of the computer as it relates to the creation of artwork. Author Anne Morgan Spalter interviews contemporary artists for insights into their favorite techniques and approaches to planning, developing, and outputting their artwork. Anyone who uses a PC for creating digital art should look to this book for guidance on the technical, practical, and theoretical aspects of design and production.

Although the author uses plenty of technical detail, historical facts, and art theory, the book also includes a good deal of practical information. For example, The Computer in the Visual Arts covers popular software programs; explains different types of printers, including their benefits and drawbacks; and defines terms (helpfully, in boldface) succinctly, so you can learn the basics. The chapters on 3D graphics are a perfect example, explaining simple terms such as primitives and lofting; defining more technical terms such as fractals and other algorithmic processes; and offering hands-on insight into how artists use 3D software, special effects, and rendering processes creatively.

Chapters end with suggestions for further reading and exercises you can work through on your own. The book provides loads of information on composition--that is, arranging the form and color of artwork and deciding on the use of space and scale. There are many images from contributing artists with explanations of their approach to digital art, and more of these images are included in a four-color section. The appendices to the book discuss contemporary art periods such as modernism and postmodernism, elements of computer theory such as symbolic logic, and lists of URLs and books you can turn to for more information. --Kathleen Caster

Review

Spalter simply set out to answer the essential questions of visual artists and designers about the implementation of computers in their art. But in explaining the field's history, artistic theory, the relationship of software programs and the breadth of practitioners' works, she manages to provide a luscious intellectual feast even for non-practitioners. -- USA TODAY, July 27, 1999

Product details

  • Publisher ‏ : ‎ Addison-Wesley Professional; 1st edition (January 1, 1998)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 500 pages
  • ISBN-10 ‏ : ‎ 0201386003
  • ISBN-13 ‏ : ‎ 978-0201386004
  • Item Weight ‏ : ‎ 2.31 pounds
  • Dimensions ‏ : ‎ 7.75 x 1.25 x 9.75 inches
  • Customer Reviews:
    4.8 4.8 out of 5 stars 5 ratings

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Anne Morgan Spalter
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Customer reviews

4.8 out of 5 stars
4.8 out of 5
5 global ratings

Top reviews from the United States

Reviewed in the United States on March 10, 2001
Oustanding! Anne Morgan Spalter has done an outstanding job in explaining and helping to define the Computer in the Visual Arts. Spalter has helped to magnficently define this emerging field through her thoughtful, easy-to-read prose. As an art history buff, I believe that this tome will become a timeless classic. The Computer in the Visual Arts helps legitimize thousands of computer artists throughout the world.
The images and artists represented throughtout the book are fascinating and stunning to view. The painstaking diagrams and illustrations are outstanding references that easily explain a number of complex concepts.
I hope many will refer this book to the uninitiated art enthusiast who hopes to learn more about the dramatic role the computer plays in the visual arts.
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Reviewed in the United States on September 19, 2005
In her book "The Computer in the Visual Arts", Anne Morgan filled the gap between computer concept and art concept for those who want to use computer in visual arts or miss the computer graphic concepts, while being more concern in learning tools and graphic software.

This book takes you through the history of graphic design and how the new technology comes to life with new concepts in all the computer graphic fields; like printing, 2D and 3D graphics, and how these concepts are related to develop the computer hardware and tools.

The title is accurate in delivering the idea included in the book. I find "The Computer in the Visual Arts" useful for beginner and advanced users of the computer graphics either for the visual arts or the commercial proposes.

The "The Computer in the Visual Art" book consists of 12 chapters. Anne started her book with a brief history of the computer art in the first chapter and concerned in chapters 2 and 4 with the 2D graphics, while the 3rd chapter was about the computer hardware used in the computer graphics. The color concepts are covered in 5th chapter and the concepts of the printing are described in the 6th chapter.

The 3D concepts are described in the 7th, 8th and 9th chapters, the video concepts are described in the 10th chapter and the multimedia and interactivity are covered in chapter 11. Anne did not miss to mention some of the general concepts of the web in chapter 12.

In the end of the book, Anne included a conclusion and two appendixes about the modern art periods and computer theory.

Also, Anne included a very useful illustration to describe computer concepts. Moreover, she comprised an interesting gallery of computer graphics samples.

Although it is hard to include all the concepts of the fields mentioned in this book, Anne described some important concepts in each field in a simple way, which pushes me to think of reading more of her books.

For me as a graphic designer, I did not find the chance to go that much deeper in the computer graphic concepts, while being more concern in learning tools and graphic software. And when I wanted to know more about the computer concepts, I did not find many books concern about this issue, till I got this book, which was a good opportunity to fill what I miss in the computer graphic concept with the interesting way Anne used.

So, if you are a beginner in computer graphic field and got this book, then it is a good chance for you to know a general knowledge about the different computer concepts in many fields.
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Reviewed in the United States on February 3, 1999
This review is my first in hundreds of AMAZON purchases. Anne Morgan Spalter's The Computer in the Visual Arts is not only a tremendous achievement for the academic environment but also a brilliant introduction for the general population. This book is lavishly produced with both insightful writing and beautiful illustrations. I wish all of my textbooks were as rewarding and as fun to read. Kudos. Five-stars and two thumbs up. What is your nex topic?
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