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Game Feel (Morgan Kaufmann Game Design Books) 1st Edition

4.5 out of 5 stars 158 ratings

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games. The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.

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From the Publisher

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Editorial Reviews

Review

The following game design luminaries have promised quotes:
Jonathan Blow, Company: Number-None, Game: Braid
Matthew Wegner, Development Director, Flashbang Studios, LLC, Games: Sealab 2021 Sweet Mayhem
Aubrey Hesselgren, Game Designer, Amorphous, Games: Hoop World, Unannounced XBLA game
Derek Yu, Artist, Game Designer, Bit Blot, Games: Aquaria, I'm O.K.
Alec Holowka, Programmer, Game Designer, Bit Blot, Games: Aquaria
Katherine Isbister, Associate Professor, Rensselaer Polytech (RPI), Morgan Kaufmann game author.

About the Author

Steve Swink

Product details

  • Publisher ‏ : ‎ Routledge
  • Publication date ‏ : ‎ November 19, 2008
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 376 pages
  • ISBN-10 ‏ : ‎ 0123743281
  • ISBN-13 ‏ : ‎ 978-0123743282
  • Item Weight ‏ : ‎ 1.41 pounds
  • Dimensions ‏ : ‎ 0.78 x 7.36 x 9.21 inches
  • Part of series ‏ : ‎ Morgan Kaufmann Game Design Books
  • Customer Reviews:
    4.5 out of 5 stars 158 ratings

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4.5 out of 5 stars
158 global ratings

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Top reviews from the United States

  • Reviewed in the United States on June 4, 2025
    Format: PaperbackVerified Purchase
    Great book and condition with fast shipping
  • Reviewed in the United States on October 3, 2024
    Format: PaperbackVerified Purchase
    I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
    2 people found this helpful
    Report
  • Reviewed in the United States on June 21, 2023
    Format: PaperbackVerified Purchase
    If you're into game development and design you'll definitely need to have this wisdom
  • Reviewed in the United States on May 17, 2017
    Format: PaperbackVerified Purchase
    Fantastic book about the theories of what makes a game feel good and fun to play. I'd be doing the author a disservice if I attempted to explain it myself, just purchase the book and read it for yourself. Written very well and easy to understand even while going into very complex and intricate explanations.

    I'd say that this is a must have for any game developer. Hell, even for those who are just interested in learning more about games.
    4 people found this helpful
    Report
  • Reviewed in the United States on June 16, 2025
    Format: PaperbackVerified Purchase
    Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true.

    The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
  • Reviewed in the United States on June 13, 2020
    Format: PaperbackVerified Purchase
    Got this for a friend I flipped through it before I gave it to them I didn't understand what it was but they seem pretty happy to get it
  • Reviewed in the United States on May 5, 2022
    Format: PaperbackVerified Purchase
    The book manages to teach its core philosophy of what game feel is without boring the reader and has some good visuals.

    Unfortunately, at the time of writing, over half the game demos meant to be played alongside the book are not obtainable. The book functions well enough without them, but mentions these games often enough that it leaves a scorching hole in the text.

    Look for an opportunity to get this one used or at a discount.
    12 people found this helpful
    Report
  • Reviewed in the United States on January 4, 2020
    Format: PaperbackVerified Purchase
    Anyone who is interested in game design even in the slightest bit should read this book. It is tremendous. Mine came in solid packaging and in perfect condition

Top reviews from other countries

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  • Alvar Laigna
    5.0 out of 5 stars Essential Read for Serious Game Developers!
    Reviewed in Germany on April 27, 2025
    Format: PaperbackVerified Purchase
    “Game Feel” digs deep into the magic behind making games feel right. It’s technical, but incredibly readable, blending theory with real-world examples. Every serious designer should have this on their shelf. It truly sharpens your understanding of interaction and player experience.
  • Roy Brunton
    4.0 out of 5 stars Interesting topic. Some good insights.
    Reviewed in Japan on November 3, 2024
    Format: HardcoverVerified Purchase
    The topic of game feel is not covered as much as it could be in most games design texts.
    Author has some interesting insights that can really help you think about game design deeper.
    Minus point because the mentioned website is unfinished/abandoned though the book stands alone fine without it.
  • Cliente Amazon
    5.0 out of 5 stars Todo ok
    Reviewed in Spain on June 6, 2025
    Format: PaperbackVerified Purchase
    De momento llevo 7 de los 48 sonidos y tengo que decir que me está sorprendiendo. Algunos sonidos pensaba que los hacía bien y resulta que no era así. Voy avanzando un sonido al día y repasando los sonidos que más me han costado y voy notando cómo esos sonidos me salen mejor y más naturales. No le doy 4 estrellas porque aún no he comprobado si mi entendimiento del inglés mejora aunque tengo la intuición de que así será y porque echo de menos que en el libro se marque el minuto en que se hacen las diferentes pronunciaciones en cada vídeo. Esto lo he tenido que anotar yo a mano. También me he subrayado las frases del texto que se pronuncian en el video. Me habría gustado que además de las frases que se pronuncian que a continuación se lea en el libro todo el texto. También sería interesante que se recomendara una canción que repita varias veces una palabra con cada sonido. Eso es algo que me ha ayudado mucho para mejorar mi pronunciación. A destacar que el libro incluye una guía de viajes, un glosario y una masterclass sobre acentos
    Report
  • Matthieu Chapeland
    5.0 out of 5 stars Incontournable
    Reviewed in France on May 16, 2018
    Format: PaperbackVerified Purchase
    Un must-have pour n’importe quel game designer sérieux. Ce livre vous apprend tout sur comment rendre votre jeu un vrai privilège à jouer.
  • adorsia
    5.0 out of 5 stars Five Stars
    Reviewed in the United Kingdom on February 7, 2018
    Format: PaperbackVerified Purchase
    Bought it as a gift, was very well received!