The author does admit that he runs a company which works in the metasphere development area. He mentions it several times in fact. He starts with a chapter on primitive idealised other worlds, like pyramid building for the afterlife and Plato's cave in which the dwellers can't see outside, just imagine the view. He references these, and football fans, many times throughout the book, perhaps so he doesn't offend anyone from the major denominations. The author also keeps on telling us what he'll be telling us about in chapter 8 or 11. If the repetition was removed the book would be a quarter shorter.
I found the regular reminders that the metasphere would give jobs, creative ones, both optimistic and somewhat patronising. We do get told that mechanisation and digitisation are removing jobs and actions from jobs. That's the part you need to read and believe. There are frequent references to 'b.s. jobs' in today's economy, but no explanation of why metaverse jobs would be any better. Coding for new tablecloths in virtual restaurants would get tiring. If we do partake of games for exploration, fun and intrinsic reward, I still don't see that everyone playing a game needs to do it in a MMORG or needs to buy a glowing sword. We don't all need to show off. Taking college classes during lockdown would be much more useful.
The author wants to be able to go to a virtual bar and talk to the same bartender at any time, while drinking at home. That would be an AI bartender, I hate to tell him. How else could it be there for every person all the time?
People who haven't read as much about the metasphere in fact and fiction as I have will learn more from this book, I mainly learned the names of games I haven't played and don't wish to play. The author discusses current hardware limitations. I recommend reading elsewhere to find out how computers are becoming more powerful to render these worlds - Mo Gawdat explains about GPUs and AI development, and Frank Pasquale about black box processing issues regarding customer data and selling of same.
Fiction works the author references, include The Matrix, Snow Crash, Ready Player One, Neuromancer, Star Trek's holodeck. But he doesn't quite get them. He says the holodeck use is surprising in a ship that can wander between planets. Does this man know how long space travel takes? The holodeck is for recreation on the lengthy voyages through an unfeeling void. People live busy and working lives in Snow Crash, outside the metaverse, which some go to for work, some for play, some for anonymous meetings. In Ready Player One we can see the answer to a query near the end of this book, which is, if people are working creatively online, who is going to cover their pay and benefits? The individual workers will all be self employed, just as AirB&B has no hotels and Uber has no taxis. People will earn what they can earn in a society which increasingly expects online goods for free.
Notes start p. 241. Index p.249.
I read this book from the library. This is an unbiased review.