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The Status Game: On Human Life and How to Play It: On Social Position and How We Use it

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For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are.

From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health – and without sufficient status, we become more ill, and live shorter lives. It’s an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it’s taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the ‘culture wars’ of today?

On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others – and how you see yourself

437 pages, Kindle Edition

Published September 2, 2021

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About the author

Will Storr

14 books537 followers
Will Storr is a long-form journalist, novelist and reportage photographer. His features have appeared in The Guardian Weekend, The Telegraph Magazine, The Times Magazine, The Observer Magazine, The Sunday Times Style and GQ, and he is a contributing editor at Esquire. He has reported from the refugee camps of Africa, the war-torn departments of rural Colombia and the remote Aboriginal communities of Australia, and has been named New Journalist of the Year, Feature Writer of the Year and has won a National Press Club award for excellence. His critically acclaimed first book, Will Storr versus The Supernatural is published by Random House in the UK. The Hunger and the Howling of Killian Lone is his first novel.

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Displaying 1 - 30 of 232 reviews
Profile Image for Ian.
826 reviews63 followers
June 5, 2022
I listened to the audiobook version of this one. I am struggling a bit with audiobooks just now because I prefer to listen to them in the car, and I do far less driving than I did pre-Covid. Long gaps between listening make it harder for me to keep the thread of a book.

My overall reaction was mixed. The author’s contention is that humans are motivated by an (unconscious) desire for status rather than by wealth or power, although to me the three are so intertwined that it’s hard to distinguish them. Broadly speaking I agree with his point of view and was of a similar mind before reading the book. I did feel though, that he overstated his case at times. I veered between a 3 and a 4-star rating, but I’ve gone for four as there was a lot in here that was useful.

He argues that people compete for status both as individuals and as members of groups. The most obvious form of status is to gain rank and compel others to do your bidding, but it can be achieved in many other ways, for example by adopting the role of a moral enforcer and publicly condemning those who do not adhere to prevailing moral standards. This can lead to public acclaim and raised status for the enforcer and to seriously lowered status for the transgressor. This process has operated at a local level for millennia, with often dreadful consequences, but the advent of social media means it can now be on a global scale. People can also earn status by demonstrating competence to other members of a group - work teams, sports teams etc – in a way that assists all the group members to rise in status. The big problem with status of course, is that it’s relative. Rises in status generally come only at the expense of reductions in status for others.

At one point the author discusses “status drunkenness”, in which very high-status players require more and more affirmation. This is the source of “prima donna” behaviours, where celebrities, CEOs, politicians etc reinforce their status by making others comply with ever more ridiculous demands - a clear dominance display.

There was a really interesting chapter on the “Satanic Panic” of 1980s USA. It’s often described as a moral panic, but the author argues that the psychiatrists and therapists involved were granted huge rises in status. They were deferentially interviewed on TV and were the key speakers at a continuous whirl of conferences; were awarded huge grants for “research”; and were hailed as heroes by the press. I still feel the moral panic had something to do with it, but I can see how the professionals involved had a huge stake in keeping the scare going. There was another discussion on the rise of the “New Left” and the “New Right” that I thought made some valid points.

Some other chapters seemed weaker. One, on the rise of the Nazis, didn’t entirely convince me. Another discussed mass killers, including Ted Kaczynski. I hadn’t known that one of his professors at Harvard forced him into a weird psychology experiment that involved him being ridiculed and humiliated once a week for 3 years. The author suggests this played a part in his subsequent hatred for society. That sounds plausible, but he didn’t mention that Kaczynski himself denied the experiment affected the course of his life. Still - Note to Psychology Professors – don’t force your students into unethical experiments designed to crush their self-respect.

The book has a somewhat depressing and maybe a one-dimensional view of human nature, but it’s also given me a better understanding of what I’ve previously thought were inexplicable behaviours in others. It’s also given me food for thought about my own motivations!
Profile Image for Chris Boutté.
Author 7 books209 followers
July 4, 2022
2nd read:
I read an early copy of this book, and it’s just as good with the 2nd read. To date, there’s still not a better book about human behavior and how we seek status. Will Storr covers so many different aspects of status and what we’ll do for it. I cannot recommend this book enough. It’ll help you better understand humanity in ways that I can’t even describe. Just get the book if you haven’t yet.

1st read:
I recently discovered Will Storr’s fantastic writing when I read his book Selfie: How We Became So Self-Obsessed and What It's Doing to Us, and I was extremely fortunate to get an early copy of this upcoming book. For a long time, I’ve been fascinated by the topic of status. I’m a recovering drug addict who got sober 9 years ago, and I realized that a ton of my depression and anxiety was due to my constant feelings of being less than, but I also had a crazy ego. As I observed the world, I saw that so many of our issues come down to our relative status in social hierarchies, which is why I was so excited to read this book from Will Storr.

Storr recognized how status plays such a major role in our lives and how it affects our well-being. By combining the knowledge and wisdom he gained from writing books like Selfie, he realized that this is a lifelong game that we’re all playing. In this book, Will breaks down the evolutionary reasons for why status is such a major factor in our lives by explaining the science and psychological research. Once he sets up the foundation, he dives into so many important topics such as how social media has affected us as well as our desire to rise to the top by working ourselves to death. The author also covers the fight for status within political groups that make our current problems with polarization even worse.

I can’t sing the praises of this book enough, and I can’t even do justice to all of the interesting topics Storr covers such as the Satanic Panic, cults like Heaven’s Gate, the anti-vax movement and so much more. And as my son approaches his teenage years, I gained a ton from this book that I’ll be able to translate to my son so he learns how to play the status game without losing himself. I honestly can’t think of one person who wouldn’t benefit from this book, so I really hope you take the time to read it and spread the word.
Profile Image for Alexander.
68 reviews62 followers
April 29, 2023
There is a famous quote by the politician Donald Rumsfeld, which goes:

There are known knowns; there are things we know we know. We also know there are known unknowns; that is to say, we know there are some things we do not know. But there are also unknown unknowns—the ones we don't know we don't know.


In one of his lectures, Žižek astutely pointed out that Rumsfeld did not list the fourth possible pairing in his famous quote, namely "unknown knowns". Status is all around us and inside our heads. Yet, we are blithely ignorant of the primary role it plays in shaping our views of ourselves and others and how we make decisions. Status is like The Elephant in the Brain. We all seek it, including enlightened meditation gurus, Gandhi and Mother Teresa, but we rationalise and make stories about how our decisions are noble and not status-seeking.

Storr argues that not all status games are created equal. While all status games are zero-sum (you get to marry someone while someone else doesn't), some status games have positive externalities while others have negative ones. Idi Amin was a Ugandan warlord, and he was playing a status game just like the rest of us. However, the externalities of his status game were horrific.

Storr has a few recommendations for playing the Status Game to result in positive externalities. First, view other people as being the heroes of their own life stories. If everyone else is the hero of their own story, which character do you want to be in their lives? Of course, you'd like to be a helpful character. Storr calls this game “get along and get ahead”.

Storr distils what he believes to be "good" status games into three categories. They are:

Warmth: When you are warm, you communicate, "I'm not going to play a dominance game with you." You imply that the other person will not get threats from you and that they're in a safe place around you.
Sincerity: Sincerity is about levelling with other people and being honest. It signals to someone else that you will tell them when things are going well and when things are going badly. You will not be morally unfair to them or allow resentment to build up and then surprise them with a sudden burst of malice or aggression.
Competence: Competence signals that you can achieve goals effectively and can be helpful to the group.

I agree with Storr that warmth, sincerity and competence are good status games to aspire towards. However, culture is not something we can just choose to change. There is little we can do to create the culture we prefer. Culture is something that evolves and emerges, just like our biological bodies, influenced by a multitude of historical causes. In What You Do Is Who You Are, Horowitz argues that the best you can do to instigate cultural change is to embody the games you would like others to play.

Overall, this is a great book. However, I enjoyed The Elephant in the Brain a little more. They are about a similar topic, but the latter is more rigorous.
Profile Image for Sebastian Gebski.
1,041 reviews1,016 followers
November 22, 2021
It's a very specific book. 80% of the content is rather predictable and not really revealing. Behavioral psychology, level 100-200. Plus maybe a bit of sociology for more macro-scale analysis as well.

But once in a while, the book is peppered with facts, parallels, observations, and historical references that really made me think. And these gems were really worth my time (and the money I paid for the book).

I find it useful not only to understand others better, but also to learn a bit about myself. Even having 40+ years I identify some behaviors (that I treat as instinctive) I am consistent at, but I don't fully control. At least some of them may be justified by what I've read in this book.

Big plus for some reason when it comes to "new left" and "new right".

The chapters I liked least were: two final ones. The one about communists felt a bit detached from the general topic (at least IMHO) and I find the final recommendations far from being 'crispy' enough (they should be easy to remember, strikingly clear, MECE, etc.).

Still, it's a very good book. In fact, it was so good, that I may return to it just to make more notes for some future reference.
Profile Image for Lien Nguyen.
57 reviews
November 8, 2021
Find it hard to finish this book. Multiple examples and stories are presented to prove the main point that we human beings are hungry for status, but I find them not convincing. Eventually this status (if his hypothesis is true) will be translated to money/power/sex, which are what we are really fighting for.. so nothing new about that. Cant understand why they call Will Storr is ‘master of story telling’…
Profile Image for Jacob Williams.
512 reviews11 followers
December 19, 2022
Summary of the book's basic claims:


- We all care about status. We're constantly judging where we fall in relation to others within some hierarchy.
- There are many different hierarchies - "status games" - each with its own rules for gaining/losing status. Most of us participate in several.
- We don't normally realize when our actions are motivated by a desire for status. At a conscious level, we think we're following the rules of the game because they're intrinsically good; subconsciously, we ignore problems with the game because questioning it would risk a loss of status, which would be very painful.
- We're easily driven to behave in extreme, unreasonable, and cruel ways when we sense an opportunity to gain status (or a threat to lose status).
- Status games can be broadly divided into three types: dominance, virtue, success.
- Society generally benefits when success-oriented games are most prominent.


What I like about this perspective: One of my core beliefs about the world is that many of the most bitter, destructive conflicts are caused by overconfidence. Humans are prone to becoming very sure about the right way to run our lives and our societies. It often feels so clear to us that we have the truth, that we believe anyone who disagrees must be stupid and/or evil.

But each side of the disagreement tends to feel that way. Example: when I was younger, I and most people I knew believed abortion is murder. There was no doubt in our minds; it seemed obvious, and our position was supported by a litany of arguments that seemed rock-solid. The pro-choice position seemed so pathetically flimsy that we couldn't really believe people held it in good faith; all that noise about bodily autonomy was a desperate smokescreen to cover their angry rebellion against God...

Later, I became pro-choice and spent more time in communities where everyone was pro-choice. There was, again, no doubt in most people's minds; it was obvious that abortion isn't murder and is an important right; pro-life arguments were riddled with holes and pro-lifers baselessly dismisssed the compelling arguments for making abortion legal. The pro-life position seemed so absurd that it was generally believed to be held in bad faith: pro-lifers can't actually think abortion is murder, that's just a story they tell to cover for their misogyny; opposition to abortion is just the latest manifestation of the millennia-old tradition of trying to control women...

What I want to convey to you is how subjectively similar the experience of being in each of those two communities is. Regardless of which one you're in, you typically feel no doubt that it's the rationally and morally correct one. You're on the side of Good in an important battle against Evil. You feel indignation at the injustices the other side supports. You're both amused and infuriated by the pervasive blatant hypocrisy of your opponents and the vapidity of their arguments. The righteousness of your cause is a source of motivation and satisfaction.

Such feelings are widespread in religion and politics and I think they push us to escalate disagreements further and further until they culminate in violence. Rather than seeing our opponents as fellow-travelers in a confusing world who, like us, are tragically limited by the particular experiences they've had and information they've been exposed to, we're encouraged to see "them" as fundamentally different from "us": as more wicked or more irrational in their heart of hearts than we are. This makes us cynical about the prospect of resolving disputes by persuasion, since we think "they" are inherently not responsive to reason. And at the same time, it makes us reluctant to compromise; compromising with people we perceive to be evil feels immoral, and even compromising with stupidity is tough to swallow. So we're left with simply trying to defeat them - and if we fail to defeat them within the rules of the current political system, our conscience is likely to eventually ask us to fight by any other means available.

Usually I've attributed this tendency toward total certainty to two sources:


- survival benefits: it may help a group of people band together to fight off threats or exploit outgroups
- desire for stability: by ignoring the possibility that you could be wrong, you avoid contemplating the possibility that you may personally need to change


Now, to get to the book: Storr's concept of status games provides another perspective on why we become so confident. We're caught in virtue games, where virtue is signaled - and status gained - by displaying belief in and devotion to the cause. For example, it's easier to gain respect in a community of liberals (conservatives) by loudly denouncing pro-life (pro-choice) views than by having nuanced discussions about them.

This can help explain how some insane beliefs become mainstream: a runaway process of people taking more extreme, aggressive stances to win the praise of their peers. Storr discusses the "Satanic Panic" as an example of such a status "goldrush":


The Satanic Panic was fuelled by status games. They were formed wherever believers gathered, in conferences, seminars, training sessions and organisations such as the Preschool-Age Molested Children's Professional Group, Children's Institute International and the National Center for Child Abuse and Neglect. A survey of more than two thousand psychologists, psychiatrists and social workers who worked with ritual abuse cases found they 'had a very high rate of attending lectures, seminars or workshops concerned with ritualistic crime or ritualistic abuse'. Newcomers would have their ancient tribal coding switched on as they experienced wonderful feelings of connection to the game. They'd then sit gripped as the Satan-hunters wove a new dream for them to live in, and taught them how to earn status within it.

Sessions would often start with horrific, outrage-building testimony. Next, trainee players would be lured with the promise of major virtue status by their battling of what psychiatrist Dr Roland Summit described as, 'the most serious threat to children and to society that we must face in our lifetime'. They were taught rules like the 'Rule of P's' - professions most likely to harbour satanists included providers of daycare, physicians, psychiatrists, principals and teachers, police, politicians, priests, public officials and pall-bearers. Elite players would then lead group discussion sessions during which stray doubters were dealt with; impediments to consensus made quiet.

At training sessions, they'd have further lessons in playing the Satan-hunting game. Rule number one was 'believe the children'. According to Summit, 'the more illogical and incredible' the testimony of a child, the 'more likely' it was to be true. And if they changed their mind and told you, actually, they made it all up, that's 'the normal course' and exactly to be expected; such denials were evidence of the satanists' genius for mind control. Indeed, 'very few children, no more than two or three per thousand, have ever been found to exaggerate or to invent claims of sexual molestation'. Believe the Children became a sacred belief for the Satan-hunters; the rule that defined their game. They wore it on lapel badges; activist parents formed the Believe The Children Organisation. It 'became the banner of that decade', writes sociologist Professor Mary de Young...


Being perceived as someone who is fighting a great evil can feel highly personally rewarding. The problem is that this reward actively blinds you to evidence that the situation may be more complicated. Or, as in the case of the Satanic Panic, that the evil is entirely made-up and you are participating in a reckless witch-hunt.


In Manhattan Beach, California, one daycare centre was pelted with eggs, had its windows smashed and was set on fire, its outer walls graffitied: ONLY THE BEGINNING and DEAD. Parents dug in its grounds searching for a secret labyrinth of tunnels. When unsuccessful, the district attorney hired a firm of archaeologists to assist. When they too were unsuccessful, the parents hired their own archaeologists. Nobody found any tunnels. Nevertheless a survey of that community found 98 per cent thought one of the accused, Ray Buckey, was 'definitely or probably guilty' with 93 per cent thinking the same of Peggy McMartin-Buckey; 80 per cent had 'no doubt' of their guilt. When she was bailed, following twenty-two months of pretrial detention, Peggy was shunned, received late-night telephone death threats and was verbally and physically assaulted.

...190 people were formally charged in ritual abuse cases and at least eighty-three convicted. One man was convicted almost entirely on the testimony of a 3-year-old. Many spent years in prison. Frances and Dan Keller of Austin, Texas, were accused of forcing children to drink blood-laced Kool-Aid and watch the chainsaw dismemberment and graveyard burial of a passerby. The same children claimed they'd been flown to Mexico to be sexually assaulted by soldiers and then returned home in time for their parents to collect them, as if nothing had happened. The Kellers spent twenty-two years in prison.

Perhaps the most astonishing thing about these charges and prosecutions is the lack of physical evidence in support of them. It should've been everywhere: the blood, the scars, the DNA, the witnesses, the flight records, the tunnels, the robes, the corpses, the sharks, the dead baby tigers. Instead, police and prosecutors relied upon debunked and invented tests for winking anuses and microtraumas and the coerced and literally unbelievable testimony of children.


Success vs virtue. For me, the most important takeaway from the book is the reminder that our desire to be (and be seen as) virtuous can misfire in extremely destructive ways - and that there are warning signs you can look for that your community may be particularly vulnerable to this.


If the small original cadre of Satan-hunters had been motivated to solve the problem of ritual abuse, they'd have played a success game. In success games, status is awarded principally for displays of competence. They make for a culture of analysis, experimentation, practice, research, testing, revision, data and open debate. A success game approach to the riddance of secret sex-satanists could be expected to start with a useful assessment of the problem. This would've led to the realisation that it didn't exist. The consequence? Not much status for the Satan-hunters.

Instead, they played a virtue game. Virtue games often do weave a story around their striving that says they are motivated by the solving of some critical problem - frequently in the form of some evil, high-status enemy - but the truth is betrayed by their mode of play. Virtue games tend to be focussed mostly on the promotion of the game itself, with maintenance of conformity, correct beliefs and behaviours being of heightened importance. The hunters' core beliefs were often challenged by children in interviews and their virtue play is evident in their magicking of these denials into further evidence that their diseased perception of reality was correct. They were willing to 'believe the children', but only when the children confirmed their beliefs. The consequence? Status beyond their wildest dreams.


One of the formative experiences of my life was leaving my religion (slowly) in early adulthood. The form of Christianity I'd grown up in was extremely focused on belief. A person's eternal destiny supposedly depended entirely on whether they held the right beliefs, and a person's standing within the community was highly affected by which doctrines they expressed agreement with and which ones they denounced. Thus, feeling doubt about whether the religion was true would cause you to feel guilt and shame, along with fear that expressing that doubt would seriously damage your relationships. This dynamic (which, unforunately, is not restricted to religion) is traumatic for the doubter, but it's also dangerous to society. It incentivizes us to subconsciously avoid, ignore, or downplay any challenges to our beliefs. This leaves us overconfident, easily swayed to act on those beliefs in more drastic and risky (to ourselves or to the outgroup) ways than reason and evidence really justify.

Humiliation. Another takeaway for me is how dangerous it is to promote the humiliation of others. Storr uses serial killers Elliot Rodger, Ed Kemper, and Ted Kaczynski as extreme examples of people whose feelings of humiliation may have influenced them. (I hadn't heard the story of Kaczynski being subjected to years of perverse psychological experiments during college, which was pretty shocking.) He also says that "[a]cute or chronic social rejection has been found to be a major contributory factor in 87 per cent of all school shootings between 1995 and 2003".

Surveys hint at how gruesomely painful episodes of humiliation can be to ordinary people, and are suggestive of their ability to summon demons, with one finding 59 per cent of men and 45 per cent of women admitting to homicidal fantasies in revenge for them.


A definition he gives for humiliation is: "an absolute purging of status and the ability to claim it." And because we are "programmed to seek connection and status, humiliation insults both our deepest needs." It's unsurprising that, consigned to this emotionally unendurable state and powerless to fix it, some people will lash out in destructive ways.

I think it's fairly common to take pleasure in, or fantasize about, seeing our enemies humiliated. We gloat when social media users gang up to mock and ostracize someone we don't approve of. We laugh when comedians mock the weight or face or voice or genitals of a public figure we dislike (apparently as long as it's funny we don't care about the collateral damage to anyone else who happens to share those features - as also evidenced by our willingness to make everyone named "Karen" live in a society that treats their very name as a joke). Sometimes we practically compete with each other to prove who is most willing to dehumanize the perpetrator of some particular offense, such as when people laugh about the possibility of a criminal being raped in prison, or even imply that it's a good and just part of their punishment.

I want to be conscious of how tempting this impulse to embarrass and humiliate people is, and actively resist it. Not just because we're prone to taking it further than the target's behavior really justifies (though we are), but because it can unnecessarily provoke the target and their supporters to push back more vehemently - leading to increasingly bitter and intense conflict.

(crosspost)
Profile Image for Bakunin.
260 reviews244 followers
October 16, 2022
"Human life is a set of hallucinatory games organised around symbols. These games are an act of shared imagination"

There is so much to this gem of a book. The authors main point is that humans have evolved to tell stories and through these stories we play games in which we are the hero. There are 3 types of status games we can play: dominance, virtue or success games. We are all playing some versions of each of these games throughout our lives. We play these games as if our lives depend on it because... they do:

"Workers at the bottom of the office hierarchy have, at ages forty to sixty-four, four times the risk of death the administrators at the top of the hierarcy. The lower you dropped, the worse health and the earlier your death" (p. 17)

A healthy brain is a brain which tells you the story of how morally superior you are to other people. This is why humiliation can really effect a persons mental health. Storr manages to explain the behavior of a few serial killers by linking their way of viewing the world to humiliating episodes in their early life. Humiliation can imply 'annihilation of the self' (in the worst case) and therefore "the only way to recover is to find a new game even if that means rebuilding an entire life and self" The word status has a bad connotation and therefore a better way to look at it is by saying that humans want feel valued and appreciated. When they are appreciated they rise in status.

So it isn't all negative. Those who play the success game are more likely to actually create value for others rather than compete in a game that is essentially zero-sum. It is possible to use these instincts for prosocial behavior. By questioning our own sense of moral superiority we can get a perspective on the game we are playing and also by being an individual. That is at least Storrs advice. I would add meditation to the list although it is true (as Storr points out) that meditation can also become a virtue game. Stoicism is another alternative.

4.5 stars.
Profile Image for Maher Razouk.
717 reviews210 followers
December 24, 2021
تأتي المكانة في أشكال عديدة. قد نكسبها من شيء بسيط مثل في عصرنا: الشباب يربحون مكانا بجوار مسبح الفندق ؛ العجائز يربحون مكانا في القطار. أولئك المحظوظون بما يكفي ليكونوا جميلين يكسبون ذلك من مظهرهم. وجدت مراجعة كبيرة للأدبيات النفسية أن الأشخاص الجذابين يتم الحكم عليهم ومعاملتهم بشكل إيجابي أكثر من غير الجذابين ، "حتى من قبل أولئك الذين يعرفونهم". يتكون جزء كبير من بقية حياة الإنسان من ثلاثة أنواع من السعي وراء المكانة وثلاثة أنواع من اللعبة: الهيمنة والفضيلة والنجاح. في ألعاب الهيمنة ، يتم أخذ المكانة بالقوة أو الخوف. في ألعاب الفضيلة ، تُمنح المكانة للاعبين الذين يتسمون بالواجب والطاعة والأخلاق. في ألعاب النجاح ، تُمنح المكانة لتحقيق نتائج محددة بدقة ، تتجاوز مجرد الفوز ، والتي تتطلب مهارة أو موهبة أو معرفة. المافيا والجيوش هي أمثلة على ألعاب الهيمنة. الأديان والمؤسسات الملكية هي أمثلة على ألعاب الفضيلة. تعتبر الشركات والمسابقات الرياضية أمثلة على ألعاب النجاح.
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Will Storr
The Status Game
Translated By #Maher_Razouk
Profile Image for Daksh Jindal.
152 reviews102 followers
January 6, 2023
This book has changed the way I see the world. It gave me a very unique perspective on the human psychology. The way the author builds up the narrative about the status games we all play and the way he concludes it in the last 3 chapters is remarkable.
It will teach you history, it will teach you how to think about things around in the world and it will leave you at peace with the last chapter encapsulating perfectly how to participate in this illusionary status game created by us humans. Amazing book.
2 reviews
September 5, 2021
A paradigm shifting read

Very interesting conceptual take on society and history. While many of the concepts are not necessarily here and some of the history has been well covered, the overarching narrative drawing it all together felt fairly novel and compelling to me. After reading this I intend to do more research on the topic.
Profile Image for Aadil Hasan.
11 reviews
November 19, 2021
What we do, we do for status.
That's it, that's the whole book stretched for 415 pages.
Profile Image for Lily.
30 reviews
November 3, 2021
I didn’t expect to like this book as much when I first started this book.

The main ideas I got from this book:
It is in human nature to play status games.
The main point is not to win, but to play, as no one truly win in the status game.
There are a handful of main kinds of games: prestige, dominance, virtue, success.
People choose what games they play in, and has tendency to climb up the rank in their games.
If people feel that their rank in the game is jeopardized, it can create immense anxiety and distress.
If people feel their game itself is being attacked or validity jeopardized, people will fight hard to protect their game, and people within the game will create even stronger bonds amongst themselves.

Antidotes to being caught up in the games:
To avoid overly invested in one game, layer and play multiple games.
Understand and respect that people are all playing their own games.
Mindful that the games are all symbols and meanings that we conjure up in our heads. Put things in perspective.

Is this book vigorously scientifically researched? Probably not. It’s not that kind of a book.
Is this book saying anything new? I’d say this book is saying things in a different way. It does offer me an overarching theory that help explain many behaviors that’s been mind boggling to me. It gives me a new lens to see these behaviors. It helps me connect many dots. For all these, thanks for writing this book.
Profile Image for Amy Strong.
53 reviews14 followers
April 28, 2023
This was . . . okay. It could have used a heavier hand in editing, not only for style, but also for length. At 311 pages, it’s about 100 pages too long, and it contains far too many info dumps that serve no purpose but to show the author’s work. At the halfway mark, I found myself skimming, thinking, “Okay, I believe you. We’re all playing status games. You don’t need to give me sixty other examples.“ I was wishing for more philosophy and less data, especially since much of the data is over twenty years old.

The writing style was also a bit informal for my taste, considering the author’s determined effort to convince us that THIS IS SERIOUS. He uses cutesy descriptors, such as “the cousins” to describe violent impulses, and several sentences were repeated almost verbatim, which made me wonder if the editing was rushed. My overall impression is that this was originally a long-form magazine article that got expanded (quickly) into a book. As interesting as it was, I would have preferred a deeper dive into the psychology behind our games, with fewer examples and a more academic tone.
10 reviews
May 15, 2022
I would give 2.5 stars. The overall message of the book is easy to understand. For a while I was wondering why there are so many chapters left that seemed to be just more examples, getting more and more intense, but not adding to the overall message. With more stories, the take aways somehow got lost on me. If you enjoy stories of the most evil of humans, this book is for you. I enjoyed the statistics but found them not sufficiently interpreted in the book, so the reader has to do that for themselves.
In the end, an abstract or summary of the matter would have been better time spent.
Profile Image for Ed Cunningham.
86 reviews262 followers
October 29, 2021
This hidden necessity is scarily missed by most of us. But status is one of the most important factors in life, we should educate ourselves on this, so we can each play the game in the least harmful way.
Profile Image for Sean Goh.
1,492 reviews92 followers
February 21, 2023
A gem of a book that provided me with a new lens to view society and the world through. The need for recognition and status versus how it is not cool to be openly status-striving expresses itself in a myriad of ways in modern society. Written in a breezy manner that brings the reader on a journey through the history of status expressing itself, the book is packed full of content but doesn't become a drag to read, unlike some other recently read ones..

once again because the clippings are too long I've put the full thing on LJ: here

Excerpts that could fit below:
_____
As a tribal species, our personal survival has always depended on our being accepted into a supportive community. Powerful emotions compel us to connect: the joy of belongingness and agony of rejection.

define three different forms of the status game – the dominance game, the virtue game and the success game – and ask how certain kinds of play can lead us into a fairer, wealthier tomorrow. Finally we’ll attend to some practical advice that seeks to assist us in playing our personal games of life.

The arguments in this book are predicated on the simple idea, now well-supported by researchers, that status is a fundamental human need.

To admit to being motivated by improving our rank risks making others think less of us, which loses us rank. Even admitting it to ourselves can make us feel reduced. So our awareness of our desire for status eats itself.

a 123 country study found people’s wellbeing ‘consistently depended on the degree to which people felt respected by others’.

We're rarely content to linger on the lower social rungs of our groups, likeable but useless. We desire worth, acclaim, to be of value. There’s an itch to move up. In the oft-quoted words of psychologist Professor Robert Hogan, humans are driven to ‘get along and get ahead’.

Workers ‘at the bottom of the office hierarchy have, at ages forty to sixty-four, four times the risk of death of the administrators at the top of the hierarchy’.

‘most people strongly believe they are just, virtuous, and moral, yet regard the average person as distinctly less so’. Moral superiority, they concluded, is a ‘uniquely strong and prevalent form of positive illusion’.

How do we tell how we’re doing in this game of life? We do it, in part, by assigning values to objects. A Cartier watch is worth this much status; a Casio watch is worth that. These ‘status symbols’ tell us, and our co-players, how we’re performing. We pay obsessive attention to them. We need to: unlike in a computer game, there’s no definitive scoreboard in human life. We can never see precisely where players sit versus us in the rankings. We can only sense it from symbols to which we’ve attached particular values.

Children are ‘sensitive to inequality’, writes the psychologist Professor Paul Bloom, ‘but it seems to upset them only when they themselves are the ones getting less’.

the ranked position of an individual’s income predicts general life satisfaction, whereas absolute income and reference income have no effect

Pohnpei yam growing contests: A single yam could take ten years to grow, reach over four metres in length, weigh over ninety kilograms and require as many as twelve men to carry into the feast using a special stretcher on poles.

our pursuit of symbolic status ‘has to do with the fact that human social life inherently depends on there being a public arena in which symbols can be made available to perception and shared by many people’. People who have connected ‘share in the perception of these symbols, and incorporate them into their own thinking, feeling, and identity’, which ‘means that they experience their consociates as “kin”’. It’s in this way that we exist as a tribe, a culture, a people.

seven common rules of play that are thought to be universal: help your family; help your group; return favours; be brave; defer to superiors; divide resources fairly; respect others’ property.

Some try to cure themselves of status-striving with meditation. But meditators can become notably pleased with themselves. A study of around 3,700 who’d practised specifically to ‘reduce attachment to the personal self and ego needs such as social approval and success’ found they scored highly in measures of ‘spiritual superiority

Dominance is how animals frequently play status games. When hens are brought into each other’s company they peck at each other until a pecking order is established.

Natural selection shaped our psychology to make us docile, ashamed at norm violations, and adept at acquiring and internalising social norms.’ As the ways we played for status changed, we slowly transmuted into the weird, strutting, mind-haunted, jewel-sparkling animals we’d recognise today.

Prestige is our most marvellous craving. It’s a bribe that induces us into being useful, benefitting the interests of the tribe. It’s enabled us to master the art of co-operative living.

In each status game we play, we have a reputation. In its details, that reputation will be different within the mind of every player.

four main cues that, once detected, trigger their focus. 1) we look for the self-similarity cue.

2) skill cues. Who, in our game, seems particularly able?

3)success cues – status symbols such as an experienced hunter’s necklace of teeth; a tribal chief’s larger hut; a PhD;

4)we look for ‘prestige cues’: we analyse the body language, eye movements and voice patterns of our co-players to see who they’re deferring to.

the more ambiguous the relation is with respect to who should be expected to outrank whom, the more likely violence is’.

humiliation is an absolute purging of status and the ability to claim it. They propose four preconditions for an episode to count as humiliating. Firstly, we should believe, as most of us do, that we’re deserving of status. Secondly, humiliating incidents are public. Thirdly, the person doing the degrading must themselves have some modicum of status. And finally, the stinger: the ‘rejection of the status to claim status’. Or, from our perspective, rejection from the status game entirely.

When humiliation annuls the status of individuals to claim status, they are in essence denied eligibility to recover the status they have lost. the humiliated loses their right to claim both status and connection, usually needing to find a new game to play.

These positive feelings from the group are key: in team tugs of war, when individual performance is hidden, people pull about half as hard as when working alone, but ramp up their efforts when a crowd cheers them on. The same is true of runners and cyclists who also perform better with an appreciative audience.

It’s actually our smaller games that matter: ‘studies show that respect and admiration within one’s local group, but not socioeconomic status, predicts subjective well-being’.

Social media is a slot machine for status. This is what makes it so obsessively compelling.

‘There was no point at which preference for higher status levelled off,’ she writes. The researchers thought one reason the desire for status is ‘never really satiated’ is because ‘it can never really be possessed by the individual once and for all. Since it is esteem given by others, it can always, at least theoretically, be taken away.’ So we keep wanting more. And more and more and more.

Status drunkenness is extraordinary and ordinary and testament to how the game can intoxicate human cognition.

found the most successful leaders are usually those with the ‘least compliant’ followers.

'I’ve been addicted to almost every substance known to man and the most addicting of them all is fame.’

‘egalitarian lifestyles of the hunter-gatherers exist because the individuals care a lot about status. Individuals in these societies end up roughly equal because everyone is struggling to ensure that nobody gets too much power over him or her.’

hierarchies of culture, economy and society, and the informal true game, that continued to occur in the minds of the players. This leads to a phenomenon that might be called the Prince Charles Paradox, in which one person can be simultaneously high and low in status. Prince Charles enjoys superlative amounts of formal status, being next in line to the British throne. But he’s also relatively low in true status, with only around half of his British subjects holding a positive opinion of him. These dynamics can generate wild storms of misery for players when their leaders – be they a paranoid royal or a horrible boss – become insecure about their level of true status and demand of them ever-greater demonstrations of loyalty, subservience and adoration.

Though I can’t prove it, I suspect our massively increased exposure to formal zero-sum play is responsible for much of the misery, anxiety and exhaustion we experience as twenty-first-century players.

The more they (supporters of losing clubs) convince each other, the more their dream thickens up and the more narcissistic they grow on behalf of their games. This is status play. It’s dishonest and it’s spiteful and it’s one of life’s great pleasures.

Whether they’re nations, religions or football supporters, status games are made out of people. In order to believe our games are superior, we must believe its players are also superior.

The ultimate purpose of all status games is control. They were designed by evolution to generate cooperation between humans; to force (in the case of dominance) or bribe (in the case of the prestige games of success and virtue) us to conform.

What creates revolutionary conditions isn’t the steepness of the inequality but the perception the game has stopped paying out as it should.

a predictable precursor to societal collapse to be ‘elite-overproduction’ – when too many elite players are produced and have to fight over too few high-status positions.

Three major forces conspire to push us in certain directions: genes, upbringing and peer group.

children who were treated as the delicate, precious equals of their elders could show less stability. ‘What seems lacking for some Parkside children is the sense of security, protection, respect and humility that can arise from knowing that one is not at the top of the hierarchy.

their self-esteem shifts from being based on how they feel in the moment to how they imagine their peers are evaluating them, they begin to crave their approval.

‘more often than not, citizens do not choose which party to support based on policy opinion; they alter their policy opinion according to which party they support. Usually they do not notice that this is happening, and most, in fact, feel outraged when the possibility is mentioned.’

Their superior intelligence simply makes them better at reaffirming their bent story of reality.

If we don’t endlessly debate these kinds of facts, it’s because we don’t have any of our status invested in them. But, when we do, our thinking can rapidly become deranged.

Moral ‘truths’ are acts of imagination. They’re ideas we play games with.

Virtue games tend to be focussed mostly on the promotion of the game itself, with maintenance of conformity, correct beliefs and behaviours being of heightened importance.

Events like these are often described as moral panics. Whilst this is surely correct in some cases, our investigation suggests an alternative possibility: that much of their explosive energy can derive not from panic, but desire for acclaim. They happen when games suddenly find ways of generating outsized volumes of status for their players.

it’s that we should be suspicious of any idea, such as ‘believe children’ or ‘vaccines are harmful’, that allows connection into a game. We should be yet more suspicious when status, in that game, is earned by active belief in it.

Sacred symbols can be seen as physical carriers of our status: when someone attacks them, they attack our game and our co-playing kin; they degrade all that we’ve earned and all that we value.

(on missionaries proselyting:) We’re all so many neural imperialists, fighting to expand our territory by making incursions into the minds of others.

reading about a threat from the Japanese showed ‘higher neural synchrony’ with each other. This tightening up – the thickening of the connections between them – helped them coordinate faster in group tasks. Tighter games work better together: the dominion of the individual recedes, that of the group swells, and it becomes better able to defend itself from attack.

In our tribal, kin-based games it was our tribal kin who’d decide collectively whether unwanted players lived or died. For the vast majority of our time on earth, then, humans haven’t been subject to the tyranny of leaders. Instead, we lived in fear of what anthropologists call the ‘tyranny of the cousins’. These ‘cousins’ weren’t necessarily actual cousins. They’d usually be clan elders that, in these shallow hierarchies, passed for the elite. Whilst they’re thought to have almost always been men, both genders could take part in the act of deadly consensus-making.

The problem is, there aren’t two separate and easily identifiable forms of player – tyrants and non-tyrants. We all contain the capacity for tyranny. Who’s the tyrant and who’s the victim can often be difficult to tell. The cousins themselves could be brutal.

Anthropologist Professor Richard Wrangham describes us as having lived in a ‘social cage of tradition’ in which players ‘lived or died by their willingness to conform’. The power of these cousins was ‘absolute. If you did not conform to their dictates, you were in danger.’

Those who play in their mobs are a minority of a minority. And yet too often their commanding voice on social media become a commanding voice in our democracies.

The accounts of players in tightened games are often those of victimhood that draw their foes as powerful, heartless and dangerous. When actual reality provides a paucity of such accounts, players can simply invent them.

The game becomes even tighter as players ‘pressure one another in order to cover up their own private doubts’. This makes suspicions increase yet further. The game can then enter what sociologists Dr Bradley Campbell and Dr Jason Manning call a ‘purity spiral’ in which players ‘strive to outdo one another in displays of zealotry, condemning and expelling members of their own movement for smaller and smaller deviations from its core virtues’.

This is what happens when life gets tight. The power of the tyrannical cousins is uncaged, their warriors fight, witches are burned and the game’s neural territory becomes a surreal and suffocating nightmare of dominance-virtue play. There are demands for conformity and purity; there is gossip, fear, paranoia and denunciation; there are calls for the relaxation of legal protections; there are double standards directed at the enemy and fantasy sins prosecuted by unjust means; there is despair, humiliation and misery; there are lives spoiled and sometimes finished. And then there are the winners: proud warriors all, giddily assured of their status as moral exemplars, beaming in victory from their place up above.

‘Groups that deal with many ecological and historical threats need to do everything they can to create order in the face of chaos,’ she writes. ‘The greater the threat, the tighter the community.’

Nations the world over become dangerous when humiliated. One study of ninety-four wars since 1648 found 67 per cent were motivated by matters of national standing or revenge, with the next greatest factor – security – coming in at a distant 18 per cent.

He believed what he was doing was important. This revolution he’d joined was a status goldrush: its rewards were immense. Of course it was fun. For willing players on the right side of the gun, tyranny always is.

Humiliated grandiosity can trigger murder on an enormous scale because perpetrators inhabit a heroic story that says they’re categorically superior to their victims – effectively a different species of being. The most potent weapon of mass destruction’ is ‘the humiliated mind’.

these changes (Catholic church's anti incest measures) ‘systematically broke down the clans and kindreds of Europe into monogamous nuclear families’. People were forced to seek status outside their kin networks and play with strangers.

Those acting with toil and self-discipline in a freely chosen game were allowing God’s gift to flourish. Playing for personal success became holy, an act of worship.

A sacred virtue was made of education: reading wasn’t merely encouraged, it was a foundational rule of the game, necessary for developing individual moral behaviour and building a personal relationship with God.

literacy rates grew ‘fastest in countries where Protestantism was most deeply established.

Many centuries earlier, the Christian elites had started rewiring its players to become more open and less in awe of their own groups. This gave Westerners an increased openness to novel ideas

This openness to novel ideas became a status-making pursuit. At first in Italy in the 1500s, and then across Western Europe, there spread a fashion for possessing ‘useful knowledge

The establishment of the Republic of letters takes two electrical wires, jams them together and makes an explosion that blasts us into a new epoch. The first live wire was our capacity for culture. The second was status from success.

Adam Smith didn’t believe greed for wealth was the ultimate driver of economies. He thought something else was going on, something deeper in the human psyche. ‘Humanity does not desire to be great, but to be beloved,’ he wrote in 1759. ‘The rich man glories in his riches because he feels they naturally draw upon him the attention of the world … and he is fonder of his wealth on this account than for all the other advantages it procures him.

An especially hazardous quality of social perfectionism is that it’s based on what we believe other people believe. It’s in that black gap between imagination and reality that the demons come.
Profile Image for Joe Flynn.
157 reviews9 followers
July 19, 2023
The Status Game Revealed

In "The Status Game" by Will Storr, readers embark on an intellectually stimulating journey that delves into the intriguing and often perplexing world of human behavior through the lens of status games. Storr's exploration is both impressive and informative, leaving readers with a deep understanding of (at least one) the underlying forces that shape our actions and decisions.

At the heart of the book lies a compelling central thesis: humans are engaged in a perpetual game of status, where the primary objective is to ascend the social hierarchy and importantly, avoid being at the bottom. Storr expertly demonstrates how this game manifests itself in various contexts, influencing both individual behavior and the dynamics of societies. From ancient civilizations to modern-day cultures, the pursuit of status emerges as a constant driving force, impacting our lives in profound ways.

One of the book's key insights revolves around the significance of relative status over absolute status. Storr highlights that while money and power might lose their allure once enough is attained, the pursuit of higher social standing knows no bounds. Billionaires don't stop playing once they get rich! This captivating notion sheds light on the motivations behind some of humanity's most remarkable achievements and, conversely, its most devastating disasters.

The book has a good section on the changes made by the church in Europe in the middle ages concerning marriage & inhertance. I have read before on the immese (and unintended) cosenquences of the huge efforts to stop people having a jolly good time with thier first cousins. The church wanted more money, so it chsnged the status game; it spawned a new society based on the family unit (vs clans) and provided the inpetus for huge ecomonic and social upheval.

"The Status Game" also delves into the biological and psychological ramifications of low status, revealing how it can lead to adverse health effects, mainly through stress and inflammatory responses. These may be impacted via diet & poverty, intertwined but seperate causes.

Through insightful examples, Storr demonstrates the intertwining of status with moral judgments and how individuals may justify morally questionable acts within the context of their particular status game. Some of the examples are extreme, a tactic i like! But expect to read about normalized, in fact encouraged, child abuse. And not only in the past.

Here in the present, the book shines a light on the powerful influence of social media and cults, both of which capitalize on the human need for connection and status. Storr explores how those who fail to succeed in mainstream societal status games may seek solace and recognition in smaller, alternative subcultures. You may be out of one game but will soon join another.

Storr's analysis of the impact of status on recent historical events, such as Trump's rise to power and the Brexit phenomenon, is particularly enlightening. He convincingly argues that relative status plays a pivotal role in shaping political landscapes and public opinion. It was many in the 'lower classes' who felt their relative decline compared to those around them, even if in absloute ecomonic terms their circumstances had improved that voted for a hard change.

Throughout the book, Storr delves into the lives of infamous figures, particulary Lenin and Stalin, revealing how personal humiliations and losses of status drove these individuals to seek power and influence, with disastrous consequences for millions. Insightful yet this is not the whole story. I really felt the overeach in sections like this, with the author hammering home the books key theme with abandon, missing some heavy duty historical rivets.

One of the book's significant takeaways is the assertion that equality is an impossible dream. Storr contends that the desire for status and social recognition is innate, making it a fundamental aspect of human nature. However, he wisely acknowledges that through acknowledging this aspect of ourselves and striving for a balanced understanding of human motivations we can be happier. This syncs well with how I responed to a professor's question back in university 'if we had unimited stuff, everything in abudabce for all, would humans still be in conflict?" Yes i think so!

At times i feel the authour shows his journalistic background, a clumsy at best use of statistics at one point and a glossing over of alternate hypothosis that would not have gone down well in an academic book, but these are minor blemishes on a very good book.

"The Status Game" concludes with a thought-provoking proposition: the purpose of life is not to win the status game but to play it. Storr encourages readers to embrace the game as an integral part of the human experience, and in doing so, find a greater sense of fulfillment and purpose.

Review in conjunction with chatGTP :)
Profile Image for Jessada Karnjana.
512 reviews5 followers
January 22, 2023
Status game (เกมชนชั้น) เป็นเกมที่ทุกคนเล่น เรามักจะมองหาว่าเราอยู่ตรงไหนในลำดับชั้น คนที่เราสัมพันธ์ด้วยอยู่ตรงไหน สูงกว่าหรือต่ำกว่า Will Storr หาข้อมูลค่อนข้างดีในการเรียบเรียงเรื่องนี้ การเล่มเกมอธิบายได้ด้วยพฤติกรรมหลายอย่างของคนในสังคม และพฤติกรรมหลายอย่างที่ดูเข้าใจยากของสังคมก็อธิบายได้ด้วยมุมมองว่าคนในสังคมกำลังเล่นเกม เกมที่เราเล่นก็จะกลับมาควบคุมและชักใยพฤติกรรมของเราอีกที จุดอ่อนข้อหนึ่งของหนังสือคือไม่มีอะไร surprise และไม่ลึก (ถ้ามองแบบ Shannon ก็เท่ากับ information content ไม่มากนัก) อ่านได้เรื่อย ๆ จุดที่ชอบที่สุด คงเป็น rule ข้อหนึ่งใน status game ที่ว่า Never Forget You're Dreaming นำไปสู่ประโยคสุดท้าย The meaning of life is not to win, it's to play.
7 reviews2 followers
September 2, 2022
THE BEST BOOK I HAVE READ THIS YEAR SO FAR

Amazing book about the nature of human life and the game we all play - the status game. The author explains the social position in so many contexts and timeframes. The book provides the reader with a lot of new perspectives on a. range of issues concerning the status and human nature and human psychology. There are loads of references in the text to the source materials, a thorough explanation of the research and all the information is presented in a very simplified way.
This was such a great read concerning neuroscience and human neuropsychology concepts explaining how people behave and why. I especially enjoyed the last ten chapters which dealt with recent human history (such as chapters about IIWW, the USSR and the era of neoliberalism). These were not only explanatory but also provided some useful behavioural guidance in relation to the issues discussed in this fantastic book.

"But the truth of human life is that it's a set of hallucinatory games organised around symbols." (p. 32, Chapter 4)
Profile Image for Tino.
305 reviews4 followers
November 24, 2023
Not bad but not exceptional either. Some of the topics felt a bit forced but generally an okay read. 3 stars.
Profile Image for Mary Mimouna.
115 reviews13 followers
December 28, 2021
I really enjoyed this book and found it difficult to put down. I really enjoyed his detailed discussions of historical movements in cultures, and could see the same movements and ideas happening all over again in today’s culture. I could also see the behavior of many people I know in the individual behavior described in this book.

This book also helped me better understand what is behind the origin of bullying, and why it is so hard to eradicate.
Profile Image for Mia.
240 reviews16 followers
Read
November 4, 2022
The book offers both synopses of many discouraging studies and many anecdotal examples of humankind's apparently insatiable quest for status, as if it were the most vital motivation driving our behaviors. And perhaps it is. I understand that discussions of altruism, modesty, compassion, and love don't fit the thesis of the book; however, the book was somewhat exhausting if not thought-provoking and worthwhile reading.
4 reviews
November 30, 2021
I find it to be a little reductive. The book attempts to reduce all motivations for social behaviors to the desire for status. And I find this argument to be too simplistic. The evidence and examples used in the book are weak at times. Nonetheless, it did give me another lens of looking at social relations.
October 11, 2021
This is really mind blowing.

It gives a clear description and explanation to many facts and trends I’ve spotted in society for many years, but couldn’t really understand.

Fantastic read.
Profile Image for Tim G.
137 reviews
May 15, 2023
The Status Game by Will Storr is a fascinating and insightful exploration of how humans have been obsessed with status throughout history, to the hyper obsession of status in the modern day. Storr skilfully weaves together stories from different cultures and eras, showing how status has shaped our lives, from ancient Rome to modern social media. The social media obsessiveness was alarming, and many similar themed books continue to highlight social media’s perils, and what effect this is having on the population. Everyone has an affiliation with social media so these points were even more relevant and engaging.
The book is divided into sub themed chapters, each focusing on a different aspect of status, such as power, beauty, fame, money, morality, and intelligence. The chapters are well-structured and easy to follow, and the clear examples and anecdotes ensured a captivating cover to cover read. Further, Storr's writing is engaging and blends seriousness in a balanced way. The historical references of Hitler and communism, provide a different and interesting perspective. He also challenges some common assumptions and myths about status, revealing how it is often more complex and nuanced than we are led to believe.
The Status Game is worthwhile for understanding human behaviour and psychology, as well as the social and historical forces that have shaped our world.
Some of my standout highlights
‘but the truth of human life is that it’s a set of hallucinatory games organised around symbols.’
‘High status, women and men can mesmerise us, drawing us to theatres, convention halls, cinemas, and sport arenas. We can feel ourselves becoming almost possessed by them as our copy-flatter-conform mechanisms switch on.’
Profile Image for Puty.
Author 7 books1,187 followers
July 26, 2023
A book that explains about why we can't NOT compare ourselves to the strangers on the internet, no matter how many quotes from Pinterest or Instagram tell you about that 😂 It's because we, humans, seek for status and this kind of games is hard-wired on our genes, reflected in our behaviors.

According to this book, there are 3 kinds of status game we're playing: dominance, virtue and success. Think about Idi Amin, Mother Teressa and Albert Einstein. And these status games concept explains about a lot of things; why being humiliated is the worst thing for us humans, why we become agressive when we're losing on debates, why we're polarized, why some people got into cults, why communism doesn't work, etc.

I like the explanations and the flow of this book. The only parts that I wasn't impressed with was about status game in religions. I think Reza Aslan's books give better perspective on this topic. Also, some facts seemed to be needing a check, like it said that Moslems believe that God created angles on Wednesday or how India has lower rates of crime due to their tights culture 🫠
Profile Image for Adam.
240 reviews12 followers
March 30, 2024
I'm a bit mixed on this book. The idea is good. I never really appreciated how important status is. Understanding it certainly makes a lot of weird behaviours make sense. The author is very evidence based and I appreciate that.

Could have used a bit more of an explanation of how it's useful, evolutionarily. The book had a lot of "look at this fucked up thing, they do it for status". Okay but... did it help them? People literally dying for status. Status is evolved so it's adaptive but if you don't reproduce from trying to attain status you've failed at the game of life, so is that a mismatch between our evolved and current environment or... what?

I also feel like the author is overfitting some ideas to status. Yeah Nazi Germany is fucked up but I don't see how this has much to do with status?

Decent but I feel the author didn't have enough content to fill a book and so he just wrote about stuff he know which was still interesting, just not sure how well it supported the main thesis.
Profile Image for Vlad.
905 reviews33 followers
January 3, 2023
Stunningly good. Made me re-evaluate everything I thought to be true about modern society. Loved it.

Central premise: humans are driven to play a "game" called "status." The status game's about being better than others: “When people defer to us, offer respect, admiration or praise or allow us to influence them in some way, that’s status. It feels good.”

Life can be analyzed with this game framework: the popularity contest of high school, the contest to make partner at law firms, the "richest person in the world" game as measured by wealth accumulation, the "holier than thou" game played by religious adherents.
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