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The Making of Prince of Persia: Journals 1985-1993 Hardcover – April 28, 2020

4.6 out of 5 stars 985 ratings

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A deep dive into the origins of the epic, best-selling video game, featuring previously unreleased content, in the game creator's own words

"Mechner's journey is a universal one for anyone creating something brand new... I'm excited to revisit these journals in newly illustrated form."-- Mike Krieger, co-founder of Instagram

The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation.

Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.

Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes:

-- 300 pages of Jordan’s original journals
-- Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters
-- Archival visuals illustrating the stages of the game’s creation
-- Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more
-- A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie

The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
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From the Publisher

prince of persia, video game, video games, video game design, how to make video games

prince of persia, video game, video games, video game design, how to make video games

Sobering and inspiring

"With these journals, we can track the development of Prince of Persia from a few penciled squiggles to a global franchise. For anyone aspiring to create a game--or any endeavor that takes months and man-hours--Jordan's journal is sobering and inspiring."

—John August, screenwriter, author, host of Scriptnotes podcast

prince of persia, video game, video games, video game design, how to make video games

The honest chronicle of adventure

"The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. I'm excited to get to revisit these journals in newly illustrated form."

—Mike Krieger, co-founder of Instagram

prince of persia, video game, video games, video game design, how to make video games

An unvarnished window

"The Making of Prince of Persia is also an unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read."

—D.B. Weiss, writer and co-creator of HBO’s Game of Thrones

prince of persia, video game, video games, video game design, how to make video games

A present-tense diary

"It is not a retrospective; instead, it is a present-tense diary written by the creator throughout the creation of his most influential work. It is a humbling and inspiring record of what it was like to make one of the best video games of all time. I love these journals.”

—Adam “Atomic” Saltsman, game designer and creator of Canabalt

prince of persia, video game, video games, video game design, how to make video games

A beautifully illustrated and annotated 30th anniversary collector’s edition that includes:

  • 300 pages of Jordan’s original journals
  • Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters
  • Archival visuals illustrating the stages of the game’s creation
  • Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more
  • A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie

prince of persia, video game, video games, video game design, how to make video games

About the author

Jordan Mechner is a game designer, screenwriter, graphic novelist, and author. Widely considered a pioneer of cinematic storytelling in the video game industry, he created Prince of Persia, one of the most successful and enduring video game franchises of all time, and became the first game creator to adapt his own work into a feature film with Disney’s Prince of Persia: The Sands of Time. He also created the games Karateka and The Last Express. Jordan's books include the Eisner Award-nominated graphic novel Templar (a New York Times bestseller); his 1980s game development journals, The Making of Karateka and The Making of Prince of Persia; and his recent sketchbook journal, Year 2 in France.

stripe, ideas, innovation, change

About the publisher

Stripe Press publishes ideas for progress in science, technology, and economics. Our collection includes new ideas from emerging and established thinkers and industry leaders, as well as reimagined editions of enduring works. We curate our titles for a global audience of builders and practitioners who are shaping the future of policy and industry.

Stripe Press is based in South San Francisco, with team members across the US and in London. We are a part of the global payments infrastructure company Stripe.

Other titles by Stripe Press:

  • High Growth Handbook by Elad Gil
  • The Dream Machine by M. Mitchell Waldrop
  • Stubborn Attachments by Tyler Cowen
  • Revolt of the Public by Martin Gurri
  • An Elegant Puzzle by Will Larson
  • Get Together, by Bailey Richardson, Kevin Huynh, and Kai Elmer Sotto

Editorial Reviews

Review

"Mechner's journals are a unique record from the birth of an industry, in the words of one of its pioneers--and if that's all they were, they would be invaluable. But The Making of Prince of Persia is also an unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read." --D.B. Weiss, writer and co-creator of HBO's Game of Thrones

"When an industry is brand-new, its innovators are generally so busy creating the future that they rarely have time to document the present. Luckily, Jordan Mechner did. With these journals, we can track the development of
Prince of Persia from a few penciled squiggles to a global franchise. For anyone aspiring to create a game--or any endeavor that takes months and man-hours--Jordan's journal is sobering and inspiring." --John August, screenwriter, author, host of Scriptnotes podcast

"Mechner's journals are a time machine that takes us back to an era when ambitious young creators were making strange new video games all by themselves and making up the rules as they went. It is not a retrospective; instead, it is a present-tense diary written by the creator throughout the creation of his most influential work. It is a humbling and inspiring record of what it was like to make one of the best video games of all time. I love these journals." --
Adam "Atomic" Saltsman, game designer and creator of Canabalt

"
Prince of Persia was the first computer game I ever fell in love with. Thirty years on, we are very lucky to have this window into its creative process. Mechner's journey is a universal one for anyone creating something brand new, and it brought me back to the early, crazy days of building Instagram. The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. I'm excited to get to revisit these journals in newly illustrated form." —Mike Krieger, co-founder of Instagram

"Probably my favorite book on game development." ––Neil Druckmann, writer and director of The Last of Us and Uncharted 4

About the Author

Jordan Mechner is a game designer, screenwriter, graphic novelist, and author. Widely considered a pioneer of cinematic storytelling in the video game industry, he created Prince of Persia, one of the most successful and enduring video game franchises of all time, and became the first game creator to adapt his own work into a feature film with Disney’s Prince of Persia: The Sands of Time. He also created the games Karateka and The Last Express. His books include the Eisner Award-nominated graphic novel Templar (a New York Times bestseller); his 1980s game development journals, The Making of Karateka and The Making of Prince of Persia; and his recent sketchbook journal, Year 2 in France. He lives in France.

Product details

  • Publisher ‏ : ‎ Stripe Press
  • Publication date ‏ : ‎ April 28, 2020
  • Edition ‏ : ‎ Illustrated Edition
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 336 pages
  • ISBN-10 ‏ : ‎ 0578627310
  • ISBN-13 ‏ : ‎ 978-0578627311
  • Item Weight ‏ : ‎ 1.6 pounds
  • Dimensions ‏ : ‎ 6.25 x 1 x 9.25 inches
  • Book 2 of 2 ‏ : ‎ Mechner Journals Series
  • Customer Reviews:
    4.6 out of 5 stars 985 ratings

About the author

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Jordan Mechner
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Jordan Mechner is a video game designer, graphic novelist, and screenwriter. He created Prince of Persia, one of the world's most beloved and enduring video game franchises, and became the first game creator to successfully adapt his own work as a feature film screenwriter with Disney’s Prince of Persia (2010). With game credits including Karateka, The Last Express, and Prince of Persia: The Sands of Time, he is considered a pioneer of cinematic storytelling in the video game industry. Jordan made his debut as a graphic-novel writer/artist with the autobiographical Replay: Memoir of an Uprooted Family (2023 recipient of the “Chateau de Cheverny” history graphic novel prize). Jordan’s graphic novels as writer include the New York Times best-selling Templar (with LeUyen Pham and Alex Puvilland) and the forthcoming Monte Cristo (with Mario Alberti).

Customer reviews

4.6 out of 5 stars
985 global ratings

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Customers say

Customers find the book to be a worthwhile read with fascinating insights into the creative process. Moreover, they appreciate its historical context, with one customer noting it provides a great glimpse into the early video game creation world. Additionally, the book receives positive feedback for its unique embossed cover and customers consider it worth the price.

61 customers mention "Readability"58 positive3 negative

Customers find the book highly readable, describing it as a great story that is enjoyable and inspiring to read.

"A very interesting and fascinating read. It provides a nice complement and context to the original game...." Read more

"...In brief, Prince left quite a mark and it's really unforgettable - it brought me & my friends so much happiness and joy...." Read more

"...of Persia wanes a little in the final chapters, but still a worthwhile read if you know the game and we're around back in the day when it was..." Read more

"The moment to moment insights and stories in this book are fantastic...." Read more

39 customers mention "Insight"39 positive0 negative

Customers find the book fascinating and informative, with one customer describing it as a window into the creative process.

"A very interesting and fascinating read. It provides a nice complement and context to the original game...." Read more

"...of the development and product management process, the book is full of invaluable insights about the life of a programmer, and the internals of a..." Read more

"...and were around in that era, this book gives you a real sense of the personal challenges and decisions independent developers were faced with in the..." Read more

"...Prince of Persia 2 on my family's old Macintosh, and the book goes into great detail on the trials and tribulations Mechner himself went through in..." Read more

12 customers mention "Historical context"12 positive0 negative

Customers appreciate the historical context of the book, with one customer noting it provides a great glimpse into the early video game creation world, while another describes it as a beautiful collection of documented history.

"...It provides a nice complement and context to the original game...." Read more

"...fan of the more modern PoP titles and movie franchise, the original games were so good, especially considering the limitations of the early 90's..." Read more

"...There's also just the fun historical context of the whole thing...." Read more

"...and work that went into developing a seminal and historic title for the video game industry...." Read more

7 customers mention "Look"7 positive0 negative

Customers appreciate the book's appearance, with one noting its embossed cover and another describing it as a great look into a lucky happenstance.

"...Ultimately, the book was an interesting look at what it was like for Mechner to take on this enormous task completely by himself and the emotional..." Read more

"This is a quality printing job, and the embossed cover is absolutely unique and super interesting...." Read more

"A fun and fast read that is both an exciting look at the fragile creation of a video game classic as well as a voyeuristic glimpse at a young man..." Read more

"...Jordan explains himself in simple terms, is charming and instantly relatable...." Read more

6 customers mention "Value for money"6 positive0 negative

Customers find the book worth every penny, with one mentioning that the notes significantly increase its value.

"...crafted book and the additional material and notes significantly increases its value." Read more

"Not quite as strong as Jordan's journals about Karateka, but still worth it...." Read more

"...It's worth the money, it's worth your time. I'd recommend it to gamers and non-gamers alike...." Read more

"...but I believe this book has great value for any aspiring game designers and/or developers out there...." Read more

3 customers mention "Enjoyment"3 positive0 negative

Customers find the book enjoyable, with one describing it as fun and engaging.

"...really unforgettable - it brought me & my friends so much happiness and joy...." Read more

"A fun and fast read that is both an exciting look at the fragile creation of a video game classic as well as a voyeuristic glimpse at a young man..." Read more

"Engaging, inspiring and very fascinating. Something universal about his struggles and I could relate strongly to what he writes. Highly recommended!" Read more

Very informative, delight to read!
5 out of 5 stars
Very informative, delight to read!
Well worth the wait, after playing the game boy color version back in the early 00's I'm happy to see what really went into the game.
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Top reviews from the United States

  • Reviewed in the United States on December 9, 2024
    Format: HardcoverVerified Purchase
    A very interesting and fascinating read. It provides a nice complement and context to the original game. The anniversary edition is beautifully crafted book and the additional material and notes significantly increases its value.
  • Reviewed in the United States on July 5, 2014
    Format: KindleVerified Purchase
    I remember very well those countless hours I spent playing Prince & Prince 2. I played it on various PCs I had access to back then, 20 years ago. I played it slow and I played it fast, in black&white (monochrome), and in color, with a beeper, and a soundcard. Before I had a soundcard, I made myself a Covox, soldering a bunch of resistors together, and Prince was the very first game I tested my poor-man digital sound interface against. It was mind-blowing when I first heard the game samples. In the next few months I went as far as ripping then the samples out of the game and writing a few songs myself featuring voices from the game. In brief, Prince left quite a mark and it's really unforgettable - it brought me & my friends so much happiness and joy. So I was really thrilled to read through this book and know how the game was actually done. It's unbelievable by modern standards! I was always amazed by how games were written single handedly back then, but I still couldn't believe what I just read now. Aside from extremely interesting descriptions of the development and product management process, the book is full of invaluable insights about the life of a programmer, and the internals of a game publisher. It brought back all those memories from 20-25 years ago when I was a kid hacking around, "cracking" nearly all the games I had for "infinite lives". I "fixed" all the games I had, myself (so that I could play them till the very end), but Prince. To the best of my recollection, I used to play Prince without cheating :) It also reminded me of how I dreamed of writing games myself (and I actually wrote some very bad ones!) only to discover I don't really have neither talent for that, nor stamina. I'm currently involved in a software company, and I have certain relation to project & product management, and seeing how our guys code, I can really appreciate the confessions of this diary. Huge kudos to Jordan for publishing it. I had this thought so many times through this book - it would have been extremely sad if Jordan didn't have enough strength and tenacity to finish the game back then! I was almost like "Please please finish it, dude! We really need it!" all the way through the chapters :) Again, it's still unbelievable after so many years how really groundbreaking the game became.
    4 people found this helpful
    Report
  • Reviewed in the United States on April 3, 2022
    Format: PaperbackVerified Purchase
    Not quite as strong as Jordan's journals about Karateka, but still worth it. If you read both of Jordan's journal books and were around in that era, this book gives you a real sense of the personal challenges and decisions independent developers were faced with in the ever-chmahing landscape of home computers, consoles and handhelds. It's a fascinating insight into Jordan's personal journey as a creative producer and technical artist. The focus on Prince of Persia wanes a little in the final chapters, but still a worthwhile read if you know the game and we're around back in the day when it was released.
  • Reviewed in the United States on July 21, 2014
    Format: KindleVerified Purchase
    I enjoy 'documentary-style' books on old software applications and development teams (for example, Masters of Doom by David Kushner), but was a little hesitant at purchasing this book, since it seemed to be more-or-less a journal of Prince of Persia's author, Jordan Mechner (spoiler alert: it is).

    Reading through the book, it had some low points, to be sure, and could've been edited to take out a little bit of the rawness... but in some ways, those parts made the book feel more authentic, like 'inclusions' in a diamond. I loved playing both Prince of Persia and Prince of Persia 2 on my family's old Macintosh, and the book goes into great detail on the trials and tribulations Mechner himself went through in building the game, getting it on IBM, working on contracts and deals for ports to other platforms, etc.

    While I'm not a huge fan of the more modern PoP titles and movie franchise, the original games were so good, especially considering the limitations of the early 90's desktop computers. This book recaptured some of the moments of adrenaline I had when playing the game, and was also an interesting look into the video game industry in the 90s.

    It's also pretty awesome that you can go look at the original Prince of Persia source code (if you're a programmer, especially doing games, it's neat to see how barebones the actual code was in the 90s!).

    I would recommend this book to anyone doing freelance or small team programming, especially in games, and also anyone who grew up playing the Prince of Persia games and having a bit of a shudder on hearing the 'sha-clunk!' of the spikes raising up through the floor!
    3 people found this helpful
    Report
  • Reviewed in the United States on June 22, 2024
    Format: KindleVerified Purchase
    The moment to moment insights and stories in this book are fantastic. Despite having never made a mega hit video game, I really felt a familiar feeling reading through these journals. There's an ever-growing, lingering doubt that comes with being young, and creative, fresh out of college. A real sense of not knowing what you want, or what the future holds. It's heartening in a way to know people you admire feel similarly.

    There's also just the fun historical context of the whole thing. Having games we consider archaic or quaint being hailed as amazing 3D marvels of their time. A little slice of a pre-internet world, rapidly evolving. Almost makes you want to make a video game.
  • Reviewed in the United States on January 25, 2024
    Format: Audible AudiobookVerified Purchase
    As a Prince of Persia fan (the first 2 originals of course) from the early 90s, I'd say that this is a must have book from the original creator and author Jordan Mechner himself!

    I don't have the 1st edition of this book, but read that this 30th collector's edition version includes annotation and illustrations that are not present in the 1st release. So I picked it up both physically and digitally for kindle. I only read the very beginning, but I did flipped through the pages lightly and overall was very pleased with how everything is layout. Looking for quiet rainy days to read every bit of it on the couch. :)
    One person found this helpful
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Top reviews from other countries

  • Nick Dorogavtsev
    5.0 out of 5 stars Print Quality is Incredible
    Reviewed in Australia on December 15, 2023
    Format: HardcoverVerified Purchase
    This is an art piece of book printing. I used to play this game with my grandfather.
  • ベンム
    5.0 out of 5 stars After you've finished reading, you'll put down the book and think "OK, what should I make?".
    Reviewed in Japan on April 26, 2015
    Format: PaperbackVerified Purchase
    This is one of my favorite books of all time. It journals the journey of perseverance from nothing to shipping a great game, told from the point of view of a newbie game developer with big aspirations. While mostly a description of the progress with the game, it also describes the young developer's struggles beginning a new adult life in a new city, his frustrations dealing with team members at work and his shifting focus as he feels unsure what he really wants from the future. It is also a surprisingly long journey, showing the determination needed in creating something new.
  • mtarzaim
    5.0 out of 5 stars A tale of struggles, wits and choices in life
    Reviewed in France on March 27, 2012
    Format: PaperbackVerified Purchase
    This is not a "making of" in the marketed sense of it.
    You won't find pretty pictures, nice drawings and joyful explainations of a perfect game in a perfect world.
    It's a diary, of Jordan Mechner own hand, compiling his state of mind during all the process of Prince of Persia. From its early pre-production to its final delivery ... years after its initial release.

    This is an excellent read for game designers and POP fans. Because it's a testimony to a whole game creation, with an heavy emphasis on two points usually minimized in standard game-design litteracy :
    - the team, and how it can work with you (sometimes) and against you (as told through most of the pages). Especially when they're not game freaks
    - the self, and its way-underestimated capability to make you procrastinate, go in circles, and send you after dreams you should know they will disappoint you in the end

    We really feel the anguish, despair, frustration, angst, revolt and joy of the author, giving an exclusive insight of what happens in a creative mind.
    An excellent read, and probably a excellent therapy for everyone trying to fulfill his/her project against all odds, his/her own laziness included.

    The kindle edition is fine. No bugged layout, fullpage drawings, no mispelling.
  • Pitto
    5.0 out of 5 stars Excellent read, lovely book
    Reviewed in Italy on August 3, 2024
    Format: HardcoverVerified Purchase
    The only thing I didn't like is that the white color on the cover is very delicate.
    A must buy for any videogame lover.
  • FFaruq
    5.0 out of 5 stars Essential for all PoP fans!
    Reviewed in the United Kingdom on January 18, 2019
    Format: PaperbackVerified Purchase
    Prince of Persia was the first videogame I ever finished, having only really played arcade games up till then. Played it on a monochrome CGA laptop, but still the great gameplay and wonderful story shone through. Been a fan of the series and Jordan Mechner ever since.

    The book chronicles Jordan's life through the development of PoP and PoP2. It's an interesting look back to how the idea for the game began and grew, in the midst of the life of an up and coming game developer in his youth. A must read, especially for fans of the game.