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Pure Invention: How Japan Made the Modern World

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The untold story of how Japan became a cultural superpower through the fantastic inventions that captured--and transformed--the world's imagination, from karaoke and the Walkman to anime and emoji.

During the "economic miracle" of the 1970s and 80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in what the Japanese call their "lost decades." The end of the boom times should have plunged Japan into irrelevance. But in Pure Invention, Matt Alt argues that's precisely when things got interesting--when once again, Japan got to the future a little ahead of the rest of us.

Japan made itself rich after the Second World War by selling the world what it needed, in the form of better cars, appliances, and microprocessors. But it conquered hearts through wildly creative pop culture that responded to modern life in new ways. As social compacts and safety nets evaporated, in rushed a revolution of geeky gadgets, gizmos, and flights of fancy. Hello Kitty, the Nintendo Entertainment System, and illustrated entertainment empires like Pokemon and Dragon Ball Z were more than marketing hits. They transformed Japan into the world's forge of fantasies, and they transformed us as we consumed them: karaoke making everyone a star, emoji rewriting the rules of human communication, virtual game-worlds offering escapes from reality and new perspectives on it.

By turns a nostalgia trip and a secret history, Pure Invention is the story of an indelible group of Japanese craftsmen, artists, businesspeople, geniuses, and oddballs. It is also an unsung chapter of globalization, in which Japanese dreams formed a new blueprint for global pop culture--and may have created the modern world as we know it.

368 pages, Paperback

First published June 23, 2020

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About the author

Matt Alt

20 books115 followers
Matt Alt lives in Tokyo with his wife and frequent collaborator, Hiroko Yoda.

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Displaying 1 - 30 of 303 reviews
September 17, 2021

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Japan has contributed significantly to Western nerd culture, and while many nerds and otaku to this day continue to see the country as a sort of full scale Anime Amusement Park that just happens to be a nation, we (by which I mean, most westerners-- specifically white westerners) don't really take into account the broader historical contexts that framed such innovations, or what they meant for the country that invented them in the first place. And sometimes that can lead to a lack of sufficient appreciation or offensiveness.



PURE INVENTION takes a number of Japanese inventions that ended up migrating over to the U.S., and in this collection of essays, Alt provides that framework. It starts with WWII, when artisans repurposed their shops and factories to contribute to the war effort, and how exporting toys and the like revitalized their sunken economy, and ends with the 2000s and the early days of the internet, when a site of message boards for lonely guys on the internet called 2chan ended up providing the source code for a popular site everyone knows the name of now: 8chan.



The essays are varying degrees of good, although I'll admit I skimmed most of the Walkman chapter because I found it way too technical and boring. I loved the essay on Hello Kitty and the burgeoning kawaii culture among girls with shoujo manga (shout-out to Poe Clan) and pretty stationery and trendy schoolgirls, although the chapter on schoolgirls themselves ended up feeling redundant as a result because it was basically just a remix of the Hello Kitty chapter. I thought it was really interesting to blend Pokemon and kaiju into a single chapter that basically ended up being about the marketability of monsters, and the section about Tamagotchis gave me serious nostalgia vibes (and helped me find this amazing essay, the TAMAGOTCHI DIARY).



There are two anime chapters, old and new. The old chapter talks about Astro/Atom Boy and some of the early dubbings that were renamed in the U.S. (like Speed Racers). It also talks about the pulp anime movement (gekiga) and how that tied into Japanese counterculture/protest culture at the time. The more recent anime chapter is about things like AKIRA, Hayao Miyazaki, and Gundam (of course), which provides a neat segue for the otaku chapter, and how it went from being an incredibly unfavorable term to something that was pretty much heartily embraced and reclaimed by nerds and geeks alike.



The strongest chapter by far is the 2chan/8chan chapter and I think you could honestly make a whole book about that on its own. This chapter is also probably going to be the hardest to read for a lot of people because it highlights some of the big controversies that came from that site, you know the ones. I don't want to say too much about this chapter because I found it so upsetting, but it was also really fascinating and this was the chapter I ended up speeding through the fastest.



Overall, I really, really enjoyed this book. The cover was super cheesy and I'm always a little worried when someone who isn't part of a culture writes a book about a culture, but this author had fantastic credentials (and he's a localizer, which are the people who translate and also adjust references to Japanese products that are being marketed to the U.S.; side note: for many years, I thought doughnuts in Japan were triangular because Pokemon localizers didn't seem to think that kids would be able to understand what onigiri were, so in the original American TV show, they were called "doughnuts"). It's clear Matt Alt has a real passion for Japan and also for geek culture and that is reflected in the writing and his thoroughness in interviewing key planners and providing a substantive bibliography.



On a more personal note, one of my big dreams as a teen nerd was to go to Japan (although I'll admit, I was guilty of thinking it was going to be Anime Amusement Park in my youth). In my twenties, I was finally able to go and I'm glad I went as an adult and not a kid because I'm not sure I could have contained my enthusiasm and approached Japan with the respect it-- and all countries you, as a foreigner travel to-- deserves. It has a very old history, filled with both good and bad things, and even though Alt has mostly showcased the good, some of the items in this book are tarnished by tragedy. Rarely do you see a pop-culture book written with this sort of gravitas, and even though I was expecting a fun, personal romp through some of the author's favorite hobbies, like my sober trip to the country taken in my twenties, my reading of this book ended up feeling so much richer because of that solemnity.



4 stars
Profile Image for Flo.
343 reviews191 followers
December 28, 2022
A pleasant journey for those familiar with Japanese culture. This works best when the author offers only the context for a story you already know.
Profile Image for Kyle Dinges.
381 reviews9 followers
July 3, 2020
Pure Invention by Matt Alt is a new release that chronicles that wide-ranging impact that Japan’s pop-culture has had on the world from the years following World War II through today. The breadth of topics is fairly wide-ranging, rather than focusing on a single industry or phenomenon. It’s a testament to the sheer size of the pop-culture juggernaut that Japan has become over the 70-plus years that the book covers. While Pure Invention isn’t an “own voices” history, Alt lives in Tokyo and seems to have a deep love for Japanese pop-culture and has crafted a compelling and well-researched history.

Pure Invention opts for casting a wide net, drilling down enough to outline the history and background for each topic before moving on to the next. The chapters primarily focus on a single aspect of Japanese pop-culture, although in the telling of each story there are often deep side-bars on a fad or industry that’s relevant to the given topic. For example, Alt spends a chapter on the Pokemon juggernaut, but takes time within to cover the Ultraman fad of the late 60’s, as it is helpful for informing the underlying cultural mechanisms that helped Pokemon explode. This style allows Alt to touch on nearly anything and everything, even if a topic doesn’t warrant an entire chapter. The weaving together of the significance of Hello Kitty and the character design of Mario, for example, help paint a picture of the broader Japanese pop-culture.

That each topic is mostly relegated to a single chapter is not to say that Alt doesn’t do justice to the topics that he has chosen to explore. I actually appreciated that Alt takes a good deal of time explaining the cultural underpinnings that led to each piece of pop-culture dominance. Rather than a step-by-step retelling of who created the first karaoke machine, Pure Invention spends time on a preamble about why the Japanese corporate culture allowed for its necessity and explosion to follow. This is true for all of the topics covered in Pure Invention. The rise of Hello Kitty wouldn’t be possible without an explanation about the obsession with “Kawaii” and the importance of 90’s anime and Otaku culture must be viewed with an understanding of the crippling economic recession that shaped them.

Alt also isn’t afraid to also discuss the more problematic themes and motivations surrounding the topic of each chapter. Karaoke, for example, is partly a story of the toxicity of the Japanese corporate culture for men and the near complete exclusion from that culture for women. There are similarly problematic undercurrents in the background for several of the fads and movements in Pure Invention. These stories are the same in nearly every country, but it’s important to acknowledge that pop-culture is a representation and reaction to the actual country culture.

There’s just a ton here for even a casual Japanophile. Beyond the aforementioned topics, Alt covers manga, the Mighty Atom, Gundam, Akira, Hayao Miyazaki, Sony and the Walkman, Haruki Murakami, Tamagotchi, Pacman, and so much more. Japan has helped influence nearly every aspect of global pop-culture, from TV and movies, books and comics, music, electronics, fashion, and more. Alt spends time with at least some of the foundational fads that contributed to each of these movements and explains how they came to be. I imagine most anyone interested in those trends will find themselves being drawn in by at least a chapter or two. Those who enjoy broader exploration of pop-culture are likely to enjoy the elements found here, as well. I enjoyed Pure Invention a ton and I hope you will, as well.
Profile Image for Diz.
1,702 reviews111 followers
April 12, 2022
This book gives an overview of Japanese pop culture since the end of World War II and how its pop culture has affected the world. It covers manga, anime, toys, karaoke, and Nintendo to give a few examples. Overall, the tone of the book is really positive until it gets to the end when it introduces the Japanese website 2chan and how it inspired 4chan and the political fallout that came from that website. That sudden shift from a positive tone to a dark tone was a bit jarring.

In the epilogue, the tone continues to be a bit dark as the author expresses that Japan and its pop culture influence is in a state of decline. So, the book ends on a downer. However, this has some purpose as the author proposes that Japan represents what will happen to other capitalist countries once they are no longer able to achieve the endless growth that such a worldview requires. Once the prospect of endless growth fades, people lose hope and then escape into pop culture fantasies as a coping mechanism. With the rise of pop culture over the past 10 years or so in the United States, this is an interesting idea.

Profile Image for Laubythesea.
428 reviews871 followers
May 17, 2022
Según la generación a la que pertenezcas, tus referentes de ocio en tu infancia y juventud serán unos u otros, pero sean cuales sean, seguro que su simple mención te pone en un estado de ánimo feliz pero casi melancólico. Y seguro también, que muchos de los dibujos que veías o tecnología con la que jugabas tuvo su cuna en Japón.
 
En mi caso, como niña de los 90’s, lloré con la muerte de mi primer tamagotchi y me regalaron la Gameboy Color con el Pokemon por mi comunión. Años después, sin ser yo nada de eso ya, me recorrí kilómetros y kilómetros en busca de Pikachu con el Pokemon Go (por cierto, si fue locura a nivel mundial, imaginad como fue en Japón, y allí estaba yo).
 
Si naciste unos años antes, quizá fueras de los primeros en jugar al Pacman, al SuperMario Bros o a Donkey Kong. O tal fueras de las primeras personas en hacerte con un bolso de HelloKitty, no sé… hay tantas opciones de cómo Japón llegó a nuestras vidas para transformar la cultura popular global.
 
Si esto es algo que te llame la atención o tienes un punto friki (y a mucha honra), este ensayo te encantará. Matt Alt es un estadounidense que vive en Tokio desde hace un montón de años, además, fue uno de esos niños cuya infancia estuvo “plagada de Japón”. En este libro plantea un recorrido por los principales inventos nipones, relacionados con la cultura popular, que cambiaron el mundo (en ciertos aspectos). El paseo se inicia tras la II Guerra Mundial, con un Japón derrotado y llega hasta nuestros días.
 
El texto utiliza un vocabulario y narración sumamente accesible, busca que lo leas, no que te aburras. No pretende abrumar con mil datos y fechas que olvidarás a los dos minutos, sino que consigue dar una forma perfecta, a partir de capítulos temáticos, a la profunda investigación que ha hecho. Así, por ejemplo, aunque se ha entrevistado con personas, como uno de los inventores del karaoke (¡hubo muchas personas que inventaron de forma paralela y sin saberlo objetos similares y todos en Japón!), no reproduce la entrevista, sino que tan solo cuenta lo fundamental, complementándolo con geniales anécdotas que te ayudan a ver cómo siempre detrás de un invento hay, por supuesto, como mínimo, una persona.
 
Algo fantástico es como el autor, además, saca reflexiones que nos ayudan a entender la nación japonesa y su cultura, pero también como funciona el mundo, por decirlo de alguna manera. Me gustó especialmente conocer por qué todos los inventos que toca aparecieron en Japón y no en cualquier otro punto del planeta.
 
Me ha dejado con la boca abierta conocer cuantas cosas y sucesos actuales, tirando del hilo de la historia, nos llevan hasta Japón. Por otro lado, me ha abierto los ojos a ver la sociedad japonesa desde nuevos prismas, a entender comportamientos o situaciones que luego, muchas veces veo plasmadas en las novelas japonesas.
 
No sé qué más deciros, me flipado. Volveré a releer muchas partes como referencia, no tengo duda.
Profile Image for Brian Ashcraft.
Author 10 books46 followers
September 12, 2020
Matt Alt has written another terrific book. His latest is packed with info and history that's never been published before in English. Insightful and interesting, it's highly recommended.
Profile Image for Emma Murray.
29 reviews2 followers
March 17, 2024
Who knew one of the biggest take aways from this book would be that hello kitty is a feminist icon, but here we are.
Profile Image for Bloodorange.
763 reviews202 followers
July 2, 2022
How refreshing to come across a book that really delivers what it promises; a study of how exactly Japanese pop culture conquered the imaginations of people worldwide.
Profile Image for Jill S.
347 reviews320 followers
November 19, 2020
4.5

I loved this deep dive into the history of Japanese pop culture. This book has the perfect balance between biographical information, Japanese social and cultural history, and the history of technology. I think anyone interested in pop culture would be fascinated by this book.

My small caveat is the final chapter on the "anti-social network" feels different in tone and pacing than the rest. Alt tackles a massive subject here and makes good on what he can, but it does feel like a small, awkward slice of a much larger conversation.
Profile Image for Tymciolina.
237 reviews81 followers
September 23, 2021
Wyznaję. Byłam, jestem i będę nerdem. Amen.

Kultura japońska dała mi to, co czyni życie zjadliwym. Gry, konsole, słuchawki na uszy, pokemony i memy. Uczyniła z 'zabawek' przedmiot pożądania dorosłych. Nazwała to, co mnie zawsze fascynowało, a czego nie umiałam zdefiniować. Teraz już wiem, że wystarczył tylko i aż pisk - kawaii!

Matt Alt porusza się w tym gąszczu bardzo sprawnie. Ciągnie mnie za rękę i mówi - patrz! Pamiętasz jak graliśmy za dzieciaka w Super Mario Bros? Też kochałaś pokemony? Są takie kawaii! Lubisz memy? Wiadomka, ale 4chan to Sodoma i Gomora. Choć z drugiej strony bez niego nie byłoby Anonymous i co gorsza memów. Ile razy oglądałaś "Spirited Away"? Wolisz "Księżniczkę Mononoke"? Tak czy siak studio Ghibli robi robotę. O. Też uważam, że bez Japonii nie byłoby Matrixa, cyberpunku i Blade Runnera. Piąteczka.

"Czysty wymysł" to też historia samej Japonii. Czułam jakby to ona była bohaterem książki i naprawdę mocno trzymałam za nią kciuki. Żal mi było państwa dosłownie wgniecionego w ziemię, a które już 20 lat po wojnie miało odwagę nakręcić serial dla dzieci o atomowym chłopcu.

Poza tym Matt Alt opisał to, co pozornie tylko czai się na obrzeżach kultury, a w rzeczywistości zdominowało wyobraźnię kolejnych młodych pokoleń. Postawił śmiałą tezę, że japońska popkultura jest papierkiem lakmusowym nastrojów społecznych. Szturchnął mnie i powiedział - zobacz. Amerykańscy 'Otaku' z 4chana wynieśli w 2016 r. Trumpa na prezydenta. Przypadek. Nie SONDZĘ!

Krótko. Ależ to było dobre!
Profile Image for foteini_dl.
479 reviews138 followers
January 9, 2022
Τι χωρίζει την Καλλιθέα από την Ιαπωνία;
- Ένα γράμμα...
(Εντάξει, το είπα και ηρέμησα.)

Disclaimer: Θα προσπαθήσω να το μαζέψω. Δυσκολάκι βέβαια, γιατί εμείς οι γυναίκες είμαστε φλύαρες.

Ιαπωνία, λοιπόν. Μία από τις χώρες με το καλύτερο PR (γνωμούλα μου) και η μη χώρα εκτός Δύσης με τη μεγαλύτερη επίδραση στη δυτική pop/nerd culture (γνωμούλα μου και κυρίως γεγονός). Το Pure Invention μιλάει για προϊόντα που τα ξέρουμε πολύ καλά εδώ, όπως το γουόκμαν. Δεν είναι όμως αυτό το στοιχείο που το κάνει να ξεχωρίζει.

Ο Matt Alt δεν αρκείται απλά σε μια ιστορία των προϊόντων με τα οποία ασχολείται, αλλά μεταφέρει το πλαίσιο στο οποίο αναπτύχθηκαν και σε κάνει να καταλάβεις γιατί είχαν τόση επιτυχία -τόσο στην Ιαπωνία όσο και στα σύνορά της. (Προσωπικά, λάτρεψα τα κεφάλαια για το γουόκμαν και τη Hello Kitty.)

Ένα βιβλίο που μπορείς να το πεις product centered με κοινωνικοοικονομικές προεκτάσεις. Από μένα είναι ΝΑΙ.
Profile Image for Adriana.
2,899 reviews36 followers
April 21, 2020
As a massive and unabashed fan of pretty much all the things that this book talks about, I have to confess that I can't be completely objective about it. However, anyone should be able to agree that Alt really does his homework in researching the history behind the country and the things he writes about. Its information is incredibly well-researched and detailed and presented in such a way that it reads like you're having a conversation with those that lived through it. Which in most cases, you do through Alt interviewing those that experienced it.
It's pretty incredible to see things laid out from point A to point B in such a way that the inevitability of Japan's pop culture spreading in the way it did is so obvious. I guess hindsight is pretty important here and there might be some skewing of facts to help lead the hypothesis to the desired point, but I really do respect Alt for the massive amounts of research that obviously went into this. He's created a timeline of the way that seemingly purely Japanese inventions have saturated the Western world and (at least in the opinion of this Japanophile) made it that much more interesting.

Massive thanks to the publisher and Netgalley for the sneak peek!
Profile Image for Artù.
126 reviews3 followers
December 30, 2023
Un libro che inizia con la descrizione della scena di apertura di FinalFantasy VII prometteva faville, e così è stato.
Una lettura coinvolgente, accattivante, ricca di aneddoti, che mi ha divertito.
Analizza l’influenza sulla società occidentale dei prodotti giapponesi a partire dal secondo dopoguerra ai giorni nostri. Si inizia parlando di macchinine di latta, di karaoke, di Hello Kitty e radioline Sony, per poi parlare di videogiochi, anime e manga.
Il libro inizia in modo divertito e divertente ma si conclude in modo serio, e qua e là ci sono riflessioni molto profonde su cosa sia esattamente essere appassionati di queste invenzioni giapponesi.
È un libro che consiglio per due motivi: vi mette in contatto con una sottocultura che oggi sta diventando sempre più di moda e vi avvicina anche alle nuovissime generazioni; in più si capisce quando il mondo dell’intrattenimento e dei prodotti culturali siano strategici per una nazione. Non una cosa da sottovalutare.
Profile Image for Tripfiction.
1,719 reviews205 followers
September 19, 2020
Remember the Tamagotchi? A peek at the pop culture in JAPAN



This is a fascinating look at the pop culture of Japan.

The backdrop is the post WW2 economic picture of Japan, with its tremendous ups and downs; as the economy dipped and soared across the decades, there was a whole industry steadily growing in confidence and edging its way ono the world stage. Essentially the Japanese tapped into the things that the world wanted, rather than needed. It heralded the rebirth of a nation after a very difficult period.

I am sure everyone can think of some kind of Japanese entertainment or brand. I guess I first became aware that something in the world was changing when my children badgered for a Tamagotchi (comprising the words “tamago” meaning egg and “uocchi”, meaning watch). It wasn’t so much a game but a little entity that demanded attention. Given the incorrect amount of attention (i.e. not enough or the wrong sort), it would die and have to be breathed back to life. The compelling aspect was that there was no OFF button. Something like that commands a child’s full attention (for a while, at any rate) or when interest waned, it would pass into a pixelated grave – only to be revived and the whole cycle reverted to repeat. Is this where addiction to gaming really started, I wonder?

Consider the other forms of entertainment and art forms that have – well, in my estimation – dominated the minds of not only children but adults. Hello Kitty became a huge brand, manga is loved by many around the world. Remember the video game Pac-Man? And Pokémon (not forgetting Pokémon Go)? Nintendo. Donkey Kong. Karaoke. And one can’t overlook the ubiquitous Emoji.The list is truly endless. Japan is indeed a nation that has infiltrated society at every level.

The book is not only a trip down memory lane but it also provides societal insights. When I went to Japan I at first felt it was manageable and comprehensible but after a couple of days I discovered that I hadn’t even scratched the surface. Behind the shimmering neon lights of Shinjuku was a complex society, still anchored in tradition but daring enough to pull the world in to worship at its feet.

Marketing practices for their products were often singular and defied the laws of tried-and-tested western strategies. The people behind the products (think the power house behind Hello Kitty, manager Yuko Yamaguchi who dyed her hair neon pink and chose baby-doll dresses to wear) are often as unique as the wares with which they tempt their customers.

So, if you are looking for an insight into Japanese culture, using the story of Japanese pop culture as your vehicle, then this is an ideal book to pick up. You will learn a lot, you will be entertained, informed and fascinated. The amount of research that has gone into the book is quite mind boggling. It is, as you might imagine, quite a dense book with 39 pages of notes at the end, so it is not for the faint-hearted. But learn new things you will! No doubt!
Profile Image for William.
165 reviews
October 12, 2022
This is a fine, somewhat sanitized and overly-positive IMHO, view of Japan's soft-power influence. People who are very interested in the topic will find it fascinating I'm sure. It was a bit more detail than I needed at times. I thought the intersection between real-world culture and history - in the form of the student protests of the 60s and 70s, for example - and pop culture was the most interesting insights in the book. At times it dragged with its detailed biographies of some of these creators (or copiers?). Read it if you're interested in the topic, otherwise you can skip it.
Profile Image for Romulus.
812 reviews48 followers
April 8, 2021
Świetna książka, w której autor wnikliwie bada nie tylko wpływ Japonii na resztę świata, ale także poszukuje korzeni zjawisk i wpływowych japońskich produktów i dzieł na resztę świata. Od zabawek, przez karaoke, mangę, anime, cyberpunk, czy zagubienie w technologii.
Profile Image for Sandra || Tabibito no hon.
415 reviews36 followers
March 9, 2021
Mogłabym to podsumować jako łatwą do przyswojenia dawkę wiedzy ze względu na jej przystępny przekaz, chociaż książka skupia się jedynie na kilku najpopularniejszych tworach. Na początku autor naprowadza nas na ogólny zarys, jak to było z tymi japońskimi produktami, opisując to także na własnym przykładzie. Później następuje podział książki na dwie części (na upartego trzy, chociaż ostatnia to już epilog), a dokładniej okresy, które rozgraniczają kwestię popularności japońskiej popkultury, ponieważ (może wbrew pozorom) miała ona zarówno wzloty, jak i bolesne upadki.

Matt Alt zaczyna od samych podstaw, pokazuje jak Japonia radziła sobie w trakcie wojen, jak i w okresie międzywojennym, nie skupił się tylko na ostatnich latach, co doceniam. Przypomina też, że Japonia na początku była kojarzona z tandetą. Wiecie, tak jak to teraz jest z made in china – dla niektórych może być to szokująca przypominajka.

Czytając tę książkę czułam się, jakbym wróciła na salę wykładową. Uczęszczałam na świetnie prowadzony monograf z popkultury japońskiej, który poruszał praktycznie identyczne tematy, jednak przyznaję, że u nas było ich znacznie więcej, w wyniku czego skupialiśmy się na konkretach z danych dziedzin – daty, nazwiska, statystyki, etc. Tutaj autor skupił się typowo na historii kilku wybranych produktów i ich twórców, co było dla mnie niezwykle interesujące i na pewno o niebo przyjemniejsze niż suche fakty. Ten tytuł jest przede wszystkim skarbnicą ciekawostek. W trakcie lektury emocje są ciągłym towarzyszem, co tylko podkreśla, że treść nie nudzi i nie przytłacza. Ja cały czas się dziwiłam, śmiałam, podziwiałam, chciałam więcej, a na spotkaniu z przyjaciółką dobre pół godziny opowiadałam jej różne wychwycone historyjki.

No i właśnie, mamy tu dużo przyjemnych opowieści z życia wziętych, ale dość mało wspomnianych już konkretów. Dla mnie nie jest to żaden minus, ale jeżeli ktoś liczy na mocną dawkę wiedzy z zakresu popkultury, to uprzedzam, że nie będzie to najbardziej odpowiednia pozycja, ale z pewnością ciekawy zarys. Nie zrozumcie mnie źle, z tej książki dowiecie się bardzo dużo, ale to zbiór najbardziej interesujących informacji, lecz niekoniecznie najważniejszych. Chociaż oczywiście punkt widzenia zależy od punktu siedzenia!

Odniosłam też wrażenie, że autor raczej napisał tę książkę dla ludzi siedzących już co nieco w temacie Japonii, ponieważ często wspominał ikony japońskiej kultury, ale bez wyjaśnienia o co/kogo chodzi – zakładam, że działał na zasadzie „przecież każdy go/ją/to zna”. Jednak chciałabym zaznaczyć, że brak tej wiedzy w zupełności nie utrudni przyswojenia informacji, na których skupia się książka, po prostu czytelnik wówczas nie wychwyci smaczków, i to tyle. Z tyłu okładki jest wzmianka o tym, że to pozycja dla każdego fana Japonii - z czym zdecydowanie się zgadzam, ale myślę, że nawet ludzie poza tą grupą odkryją w niej ciekawą treść.

Dobra, koniec ogólników, co tam znajdziecie? Spójrzcie na okładkę i w większości wiecie jaki temat zostanie poruszony. Przede wszystkim hity – autor opowie o słynnym uroczym kotku, o Mario, o tamagotchi, początkach anime i mangi, jak to się stało, że pokemony stały się światowym fenomenem, itp. Głównie porusza tematykę gier, telewizji i technologii. Poczytamy tam po prostu o rzeczach, które podbiły świat. Na dodatek, autor cały czas zwraca uwagę na to, że niemal wszyscy czerpią inspirację z Japonii. Nawet światowe ikony stylu, jak Tiffany:

„C. L. Tiffany wykorzystywał japońskie motywy ozdobne (…). Uczynił to, opatrując znajome artykuły luksusowe – grzebienie, zastawę, srebra i barwione szkło – egzotycznymi elementami inspirowanymi pracami Hokusaia: rybami, żółwiami, kwiatami, motylami i owadami”

Fascynujące, prawda? To wrażenie trwa od początku do samego końca.

Najbardziej zainteresował mnie ostatni rozdział o 2channeru, wyróżniał się i to już po prostu była kwestia moich osobistych preferencji. Ogólnie podobało mi się również, że w rozdziałach dotyczących anime, autor zdecydował się opisać fabułę tych najbardziej ikonowych/fenomenalnych, co ułatwiło spojrzenie na jego dalszą analizę ich sukcesu. Sama nie oglądałam każdego tytułu, więc ten zarys bardzo pomógł. Widać, że autor zdaje sobie sprawę, że bycie fanem Japonii znającym ikony to jedno, ale bycie specjalistą we wszystkich tematach to dwie zupełnie różne sprawy. I trzymał się tej zasady w każdym rozdziale.

Co mi się nie podobało? Nie było takiego rozdziału, który by mnie zanudził, więc jedyny zarzut jaki mam w stronę tej książki, to zdecydowanie lepiej byłoby urozmaicić ją dodając grafiki. Co prawda, na pewnym etapie pojawia się zbiorowo kilka zdjęć, ale są one wstawione w sposób randomowy. Znacznie lepiej byłoby umieścić każde z nich przy dotyczącym go rozdziale, ale to już właściwie kwestia estetyczna, do samej treści nie mogę się przyczepić.

Podsumowując, czytajcie to. Z tej książki dowiecie się jak to się stało, że otaku byli postrzegani tak negatywnie i jak to się zmieniło, poczytacie o tradycjach każdej szanującej się firmy, dostaniecie przykład ogromnej gafy Jobsa i naprawdę wzbogacicie swoją wiedzę o wiele smaczków. Wiedzieliście, że Leo Esaki dostał nagrodę Nobla ze względu na badania, które prowadził przy pracy nad radiem tranzystorowym dla Sony? Ja nie. A wiecie może co łączy Kurosawę z Gwiezdnymi Wojnami? Nie będę odbierała Wam radości z czytania, więc pozostawię to bez odpowiedzi.

Dodam jeszcze, że książkę czyta się wyśmienicie. Od ponad roku staram się sięgać po nieco ambitniejszą literaturę i nie da się ukryć, że treść dość szybko mnie męczy i potrzebuję częstych przerw. Ten problem nie dotyczy Czystego Wymysłu, który czyta się bardzo przyjemnie i szybko, to był też poniekąd taki powrót do dzieciństwa. Świetnie się przy tym bawiłam, oby więcej takich pozycji na rynku.

Ode mnie 8/10. Jestem zachwycona tą książką, będę bardzo często do niej wracać, chociażby po to, by powspominać niektóre fascynujące postacie i historie, o których się nie mówi.

I na koniec zostawię cytat, który bardzo mi się spodobał:
"Harajuku nie było zwykłą dzielnicą. Ono stanowiło odrębny stan umysłu."

Chcecie wiedzieć czemu? Sięgnijcie po Czysty Wymysł :D
Profile Image for Sougeitu.
339 reviews
October 31, 2022
我個人很喜歡的一本書。
因為本書是按照時間線去描述日本從戰後到現今的21世紀各種發明與文化,因此閱讀起來的整體體驗有點欲揚先抑——雖然我認為作者真的寫得極為事無巨細,但是我也很難對卡拉OK機或者索尼的第一個Walkman在創造出來之前是如何被不重視這些話題有太大興趣,所以我在那些部分停滯了很長一段時間。
但在熬過這部分之後,有關於三麗鷗、任天堂、EVA、高達、2ch這些話題真的非常有趣,也正好戳在了我個人的好球區。我喜歡作者以美國的他者視角敘述這些事件、文化、風潮的影響力以及人們如何陶醉于此,甚至於背後反映的社會思潮與時代更迭。他所提供的視角無疑是真實且動人的,就比如這兩段內容讓我看完之後無限扼腕歎息:
(作者嘗試學習日語時,那在當時的美國很罕見)“有一天,成堆的大紙箱被送進我們的教室,是一位叫做手塚治虫的人送來的,裡面裝滿了他全部的漫畫作品。所有的經典之作都在裡頭:《原子小金剛》、《怪醫黑傑克》、《佛陀》、《火之鳥》,他還附上了一張親筆簽名的插畫和一封信,承諾他下次來美國時,一定會再來拜訪我們。
“(……)但對我來說,手塚會再來看我們的承諾,其吸引力勝過跟真正的皇族實際見上一面。我在一本袖珍字典的幫助下,仔細閱讀了他的漫畫,花了更多的精力在解讀這些插畫,而不是應該用功準備的考試。但我們約定的會面並沒有成真。手塚一直守著一個祕密:他正在與胃癌奮戰。他於一九八九年二月去世,距離裕仁天皇的逝世僅僅數週:這是戰後時代令人震驚的結尾。皇太子和皇太子妃,現在成了上皇和上皇后。而我卻再也無緣見到我的英雄了。”

既然這裡都提到了手冢老師,也可以看出作者對動畫、漫畫、御宅族有著相當程度的了解與看法。他對於御宅文化的見解無比精闢,並且透過彼時的社論批評參透了現象背後的本質與被擾動的社會。他對於高達與EVA的評論和背後故事的記載非常值得一讀,觀感堪稱撥雲見日。
Profile Image for Kate O'Shea.
811 reviews79 followers
August 25, 2021
A fascinating look at the culture (and sub-cultures) past and present. Mr Alt explains how and why Japan became emperors of invention and how it has all panned out from the 1950s to the present day. A great read for anyone interested in Japan or any of the products that have literally changed our world.
Profile Image for Ben Rogers.
2,600 reviews193 followers
March 3, 2022
This was honestly just an okay book.

I found it mostly history.

A few good points, and it certainly does showcase the impressive Japanese culture. I just didn't like the way it was written.

Suddenly, the last quarter of the book was all about 4chan. It came out of left field.

Most of the book itself was about anime - which I don't watch. So it just wasn't a compelling read to me.

3.0/5
Profile Image for Gunnar Larson.
2 reviews3 followers
July 7, 2020
Amazing and thorough look into the Japanese influence on pop culture throughout the decades following WW2. A must read for any self-proclaimed Japanophile or pop culture junkie.
Profile Image for milda.
497 reviews57 followers
April 4, 2021
C’était vraiment super intéressant à lire, et ça m’a permis de mettre en perspective pas mal de choses. L’ouvrage revient sur l’émergence d’une pop culture japonaise et son importation aux USA. Ça va des voitures miniatures, aux walkmans, Hello Kitty, les emoji, le karaoke, Pokémon et Nintendo, globalement l’ensemble de la production de jeux vidéos, mangas et animes, les succès internationaux de Miyazaki et Murakami, et encore mille autres choses (y’a même un détour 2ch/4chan gamergate). Au fil des chapitres, l’auteur théorise sur les raisons qui font le succès de cette pop culture, et j’ai trouvé l’analyse assez convaincante. L’idée qu’il développe c’est que d’une part, entre les efforts du 21ème siècle pour lancer une exportation japonaise, puis la seconde guerre mondiale et la défaite face aux USA, certaines industries ont commencé à produire du contenu qui s’inspirait directement de la culture américaine et européenne. Il y a notamment un passage super intéressant sur le fondateur de Sanrio, qui enfant était dans une école mixte américaine (juste après la guerre donc) et à qui ont a fêté l’anniversaire pour la première fois (car ce n’était pas dans la culture japonaise de fêter les anniversaires ou d’y attacher une quelconque importance), avec gâteau et chapeau pointu, etc. C’est dans ce sentiment qu’il a puisé pour commencer à créer du merch de ce qui allait devenir le kawaii (et puis Hello Kitty). Il y a un vrai aller-retour entre les deux pays, qui vont faire à la sauce USA un produit japonais qui en fait était lui-même dérivé d’une mode américaine et inversement. Du coup si leur pop culture s’est aussi bien exportée aux USA, c’est aussi parce qu’elle directement inspirée des USA en fait. De la même manière que Miyazaki a fait des films qui ont pour cadre une Europe fantasmée, et qui du coup plaisent au public européen puisqu’ils y retrouvent des repères tout en appréciant les différences.
L’autre idée qui est développée pour expliquer le succès de la pop culture japonaise, c’est qu’elle s’est créée dans un contexte économique particulier du Japon, les Lost Decades, où le marché de l’emploi était inaccessible, les jeunes adultes se retrouvaient à enchaîner des études longues sans débouchées, à vivre longtemps chez leurs parents, une industrialisation de la campagne puis son abandon en faveur des villes, et une génération qui a eu du mal à trouver leur place dans une société traditionnelle avec des attentes à présent impossible à atteindre. La production culturelle de l’époque s’est mise à refléter ce malaise, tout en cherchant à produire du contenus réconfortants, quitte à jouer avec des codes associés jusque là aux enfants, à travers le mouvement kawaii, puisque de toute façon ce n’était plus possible d’être vraiment adulte telle que la société le pensait jusque là. Et lorsque les USA, ou la France, ont dégringolé à leur tours dans un contexte économique similaire, la pop culture japonaise était toute prête à réconforter leurs jeunesses.
Pokémon est par exemple directement inspiré de la tristesse de son créateur qui a vu la campagne environnante céder à des zones industrielles pendant qu’il grandissait, coupant l’accès à la faune et flore et à son exploration qui ont fait sa joie dans son enfance. (Et pour moi, enfant français qui a vu sa campagne se transformer en banlieue, ça a complètement résonné avec mon expérience, malgré l’écart culturel entre nos deux pays.)
L’auteur finit le livre sur le succès d’Animal Crossing pendant la pandémie, énième preuve que la pop culture japonaise est toujours là pour résonner avec notre expérience de vie de plus en plus dystopique.
Profile Image for Sephreadstoo.
572 reviews27 followers
June 19, 2023
DAL GIAPPONISMO ALLA GIAPPOMANIA

Si chiamava "japonisme", l'influenza che il Giappone ha avuto sull'arte Occidentale, specialmente quella francese al'inizio del XIX Secolo. Dal secondo dopoguerra ad oggi è ormai una vera e propria "giappomania" che ha invaso aspetti della vita che nemmeno pensavamo di conoscere.

Videogiochi, karaoke, anime, emoji, walkman, tutti sono scoppiati (e a volti proprio nati!) dal Giappone.
Questo scorrevole saggio ad opera di Mat tAlt, "Pop", si ripercorrono le straordinarie scoperte made in Japan che oggi sono ormai riconosciute come istituzioni e che hanno contribuito a rendere il Giappone la casa produttrice di fantasie.

Leggo manga e guardo anime fin da bambina, quindi per me è normale aver gravitato intorno a questo titolo subito dopo la sua uscita. Averlo preso in prestito su Storytel non mi è bastato e ho voluto comprarlo da add_editore al Salto23 per poterlo annotare e consultare.

è una miniera di informazioni e curiosità su ciò che ha creato, contribuito a diffondere e innescato il Giappone nel mondo dell'intrattenimento e, da lì, la nostra quotidianità.

Anche per chi non è conoscitore di Gundam, Neon Genesis Evangelion o Hello Kitty, è un excursus simpatico e informativo su questi "mondi immaginifici" ma ben reali. Da non perdere!
Profile Image for Долгион.
52 reviews10 followers
January 23, 2021
Are you a japanophile (not to mention an otaku or weeaboo)? This book is really informative and is a fascinating mix of social commentary and history, tracing how Japanese culture in the postwar era was influenced by the West and how it in turn influenced it back. As someone with a medium interest in Japanese cultural exports (anime and games, mostly) and a certain fascination with the country itself, I was really pulled in by this book. Matt Alt has a way of light writing that just takes you along on a journey. I loved the chapter on Pokemon, which begins with a short description of the game but then veers off into the 60s when the Kaiju craze began, with its roots in Japanese beliefs - then taking a turn talking about the early arcades and Donkey Kong and Nintendo's first home console the Famicom (or SNES). It might seem like tedious dancing-around-the-point, but its really about establishing context and since I went into this read with a base interest in all thing Japan, I was just happy absorbing the information whichever way the writer served it.

In the end, this is a worthwhile read for anybody with an interest in modern Japan and its culture.
Profile Image for Denise.
6,864 reviews122 followers
February 27, 2022
For someone who did most of her growing up in the 90s, playing on a variety of Nintendo consoles (pretty sure we still have an ancient but fully functional NES sitting at my parents' place - and a SNES at my grandparents'), watching anime before it was cool (and before I had any idea that that's what it's called - I just remember pondering at some point how come all of those shows I like seem to come from Japan, years before the whole phenomenon took off in Europe), owning a Tamagotchi, and so on, this book was (among other things) a fascinating, informative and all around enjoyable trip back to many of the things I loved most as a child. (Okay, fine, and as an adult too... she said while surrounded by a collection of Helly Kitty figurines. :P)
... I do believe I might have to dig out my old Gameboy the next time I'm at my parents'... reading this has really made me want to play some of those old games again.
Profile Image for marcia crocs.
57 reviews27 followers
December 9, 2022
3,5. Bardzo fajnie czytało się rano w tramwaju podczas godzinnej wycieczki do pracy, ale czy jest to must read? Raczej nie. Irytowało mnie trochę, że rozdziały poświęcone konkretnym rzeczom zapełnione są taką ilością dygresji, że zapominałam o czym czytam. Czy ta książka zmieniła moje postrzeganie Japonii? Trochę tak. Czy zacznę oglądać anime? NIE.
Profile Image for Rebecca.
260 reviews30 followers
April 20, 2021
An interesting read on Japanese pop culture. At uni one of my favourite electives was on Japanese culture and we didn't particularly focus on technology so it was nice to cover that here. I just didn't care for the last chapter as much (4chan etc.) or the frequent comparisons/mentions of American culture.
Profile Image for Rokas Medonis.
50 reviews12 followers
March 19, 2022
Great perspective on japan’s history & society through the point of view of consumerism.
Profile Image for Klaudia_p.
551 reviews86 followers
May 7, 2023
Rewelacyjna. Absolutny must read dla każdego, kto interesuje się popkulturą.
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