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When the Machine Made Art: The Troubled History of Computer Art (International Texts in Critical Media Aesthetics) 1st Edition, Kindle Edition

4.2 out of 5 stars 10 ratings

Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.
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Editorial Reviews

Review

"Taylor's 'troubled history of computer art' is subtle, complex, multi-layered and often paradoxical, so any attempt to summarize or synthesize its content fails to convey the scope and depth of what is covered ... I intend to champion Taylor’s book whenever the lament arises about why the art world takes no notice of mathematical art ... I will urge everyone I know who has an interest in using the computer in any significant way in his or her art practice to read Taylor’s book for the cautionary lessons it has to offer." - Gary Greenfield, University of Richmond, USA, Journal of Mathematics and the Arts

"Taylor recovers and reassembles the fractured history of "computer art" from 1963, when the term came into use, until 1989, when "digital art" and "new media" became the preferred terms […] Taylor’s approach is integrative. He reconstructs the history of computer art not by isolating it from its scientific and mathematical nature but by combining that context with the "art and technology" and conceptual art movements of the 1960s. Summing Up: Recommended. Graduate students and researchers/faculty." - E. K. Mix, Butler University,
CHOICE

"How astonishing that the pioneers of computer, digital, algorithmic, programming, and mash-up art are largely unknown at the very moment when the computer, or more specifically its handheld, lap bound, or otherwise omnipresent progeny are transforming virtually every aspect of existence! I read this, fascinated by the continued relevance of the artists (and their disputes) and delighted to know that finally, with this publication, there exists a portrait of an evolving movement that has worked assiduously at the boundaries of the art world for fifty years." - Hannah B Higgins, Professor of Art History, University of Illinois Chicago, USA

"By questioning the reasons for which art critics, artists and curators rejected computer-generated artefacts during the 1960s, 1970s and 1980s, Grant Taylor makes a significant contribution to the historiography of 20th century culture." - Margit Rosen, Researcher and Curator, ZKM | Center for Art and Media Karlsruhe, Germany

"Although computer-generated art was largely ignored by the art establishment in the 1960s and 70s, it's now viewed in a very different light. Grant Taylor's book provides an excellent - and much needed -overview of the beginnings of digital art and design." - Douglas Dodds, Senior Curator, Victoria and Albert Museum, UK

About the Author

Grant D. Taylor is Associate Professor of Art History at Lebanon Valley College, Pennsylvania, USA. He most recent article, "The Soulless Usurper: The Reception and Criticism of Early Computer-Generated Art", is published in Mainframe Experimentalism, edited by Douglas Kahn and Hannah Higgins.

Product details

  • ASIN ‏ : ‎ B00IZFA05M
  • Publisher ‏ : ‎ Bloomsbury Academic
  • Accessibility ‏ : ‎ Learn more
  • Publication date ‏ : ‎ April 10, 2014
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 10.3 MB
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 354 pages
  • ISBN-13 ‏ : ‎ 978-1623562724
  • Page Flip ‏ : ‎ Enabled
  • Part of series ‏ : ‎ International Texts in Critical Media Aesthetics
  • Customer Reviews:
    4.2 out of 5 stars 10 ratings

About the author

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Grant D. Taylor
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Grant D. Taylor is an art historian who specializes in the history of early digital arts. Grant completed his graduate and post-graduate work at the University of Western Australia and now teaches at Lebanon Valley College in Pennsylvania.

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4.2 out of 5 stars
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Top reviews from the United States

  • Reviewed in the United States on April 8, 2019
    Format: PaperbackVerified Purchase
    A must-read for any computer art geek interested in the history of how it all got started.
    One person found this helpful
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  • Reviewed in the United States on November 6, 2015
    Format: KindleVerified Purchase
    Absolutely worthless
    One person found this helpful
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  • Reviewed in the United States on November 18, 2015
    Format: Paperback
    When the Machine Made Art is an excellent overview of the largely ignored history of computer-generated art. The book covers a range of well-informed, intelligent analysis of the subject. It is a must-read for anyone with an interest in contemporary art and its most recent developments. The book could also be considered as a useful classroom text and a source for research, with an excellent reference section.
    5 people found this helpful
    Report

Top reviews from other countries

  • Francesca Franco
    5.0 out of 5 stars A must-read!
    Reviewed in the United Kingdom on November 12, 2015
    Format: PaperbackVerified Purchase
    When the Machine Made Art is an excellent overview of the largely ignored history of computer-generated art. The book covers a range of well-informed, intelligent analysis of the subject. It is a must read for anyone with an interest in contemporary art and its most recent developments. The book could also be considered as a useful classroom text and a source for research, with an excellent reference section.

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