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252 pages, Paperback
First published January 1, 1980
The canonical work on designing programming systems for learning, and perhaps the greatest book ever written on learning in general, is Seymour Papert's 'Mindstorms.'
The question to ask about the program is not whether it is right or wrong, but if it is fixable. If this way of looking at intellectual products were generalized to how the larger culture thinks about knowledge and its acquisition, we all might be less intimidated by our fears of "being wrong." This potential influence of the computer on changing our notion of a black and white version of our successes and failures is an example of using the computer as an "object-to-think-with." It is obviously not necessary to work with computers in order to acquire good strategies for learning. Surely "debugging" strategies were developed by successful learners long before computers existed. But thinking about learning by analogy with developing a program is a powerful and accessible way to get started on becoming more articulate about one's debugging strategies and more deliberate about improving them (p 23).
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In my view a salient feature of human intelligence is the ability to operate with many ways of knowing, often in parallel, so that something can be understood on many levels. In my experience, the fact that I ask myself to 'think like a computer' does not close off other epistemologies. It simply opens new ways for approaching thinking. … But true computer literacy is not just knowing how to make use of computer and computational ideas. It is knowing when it is appropriate to do so (p 155).
It took years before designers of automobiles accepted the idea that they were cars, not “horseless carriages,” and the precursors of modern motion pictures were plays acted as if before a live audience but actually in front of a camera.
There is no word for “nested loops” and no word for double-counting bug. Indeed, there are no words for the powerful ideas computerists refer to as “bug” and “debugging.”
“When knowledge can be broken up into ‘mind-size bites,’ it is more communicable, more assimilable, more simply constructable. The fact that we divide knowledge up into scientific and humanistic worlds defines some knowledge as being a priori uncommunicable to certain kinds of people.”
Syntonic learning = learning that is coherent with children’s sense of themselves as people with intentions, goals, desires, likes, and dislikes
In LOGO, the [mathematical] concept empowers the child, and the child experienced what it is like for mathematics to enable whole cultures to do what no one could do before.
The most powerful idea of all is the idea of powerful ideas.