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332 pages, Kindle Edition
First published October 14, 2011
As Adam Derman once told me in a letter (about Karateka): "You dumb shit. You've dug your way deep into an active gold mine and are holding off from digging the last two feet because you're too dumb to appreciate what you've got and too lazy to finish what you've started."
I want to make a 7-10 minute film, with little or no dialogue, that paints a portrait of Havana in this poignant moment of transition. A way of life that most Americans have never sen and never understood is about to disappear, or at least undergo some sort of drastic change, and I want to get it on film.
"The programmer doing copy protection for the game figured out that by messing with the bit table, the whole game could be played upside down, which is really hard to do," he explained at San Diego Comic-Con in 2008. "We thought it would be hilarious if we burned the flipped version of the game to the other side of the disk. We figured of all the people who buy the game, a couple would accidentally put the floppy in upside-down. That way, when that person called tech support, that tech support rep would once in a blue moon have the sublime joy of saying, 'Well sir, you put the disk in upside-down,' and that person would think for the rest of their life that's how software works."
"A story doesn't move forward until a character wants something. So -- a game doesn't move forward until the player wants something. Five seconds after you press start, you'd better know the answer to the question 'What do I want to happen?'" page 80
"The more experiences I have, the more I realize that working with poeple you like and respect is more impartant than anything else." page 185